Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4788524830828080450 43 somatication the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Wanderer on Apr 9, 2026. Slain by a gnoll ... wielding a +0 halberd (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (1001 turns). somatication the Conjurer (Gnoll Wanderer) Turns: 1001, Time: 00:03:35 Health: 0/25 AC: 4 Str: 18 XL: 3 Next: 58% Magic: 0/7 EV: 10 Int: 10 God: Gold: 67 SH: 0 Dex: 7 Spells: 4/7 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) f - orb {Pyromania} rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles b - 17 poisoned darts (quivered) Armour c - a +0 leather armour (worn) d - a +0 scale mail e - a +0 pair of gloves (worn) f - an orb of pyromania (worn) Scrolls g - a scroll of fog c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} Potions d - a potion of mutation {unknown} f - 2 potions of brilliance {unknown} j - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 2.6 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Ranged Weapons + Level 4.5 Throwing + Level 2.6 Armour + Level 0.9 Dodging + Level 0.9 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 2.8 Spellcasting + Level 7.1 Conjurations + Level 0.6 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Forgecraft + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Alchemy + Level 1.0 Invocations + Level 0.9 Evocations + Level 2.6 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 36% 2d8 7% 1 b - Searing Ray Conj 30% 2d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 11% 2 Blink Tloc 4% N/A 36% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [[[ Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You hit the gnoll. You kill the gnoll! Your Invocations skill increases to level 1! You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip. You completely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. You encounter an endoplasm. The gnoll barely misses you. The gnoll closely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (76% to hit) You focus your ray upon the hobgoblin. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. You barely miss the gnoll. Your bite misses the gnoll. The gnoll is almost dead. You stop channelling your searing ray. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. The gnoll hits you but does no damage. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. You die... ..# # #.# #.#.# ..###.#.#####.# .......<......# #####.#.####### # #..# ##.# #@# #)# #j# #g# #J# ... #.? ..# You could see a gnoll, an endoplasm and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 3 endoplasms 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | somatication the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | somatication set off with the following items: a +0 hand | axe, 13 poisoned darts, a +0 leather armour, a scroll of | fog; and the following spell memorised: Kiss of Death; and | the following spells available to memorise: Searing Ray, | Mercury Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 21 | D:1 | Found Vuas's Antique Armour Shop. 150 | D:1 | Reached XP level 2. HP: 10/20 MP: 5/5 386 | D:1 | Learned a level 2 spell: Searing Ray 420 | D:1 | Found Buryuf's Armour Emporium. 506 | D:1 | Found Babyenut's Antique Armour Emporium. 991 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/7 995 | D:2 | Reached skill level 1 in Invocations 1001 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, serial_shops, nicolae_shop_overgrown_old_shop, nicolae_shop_well_armoured, shop_statue, hangedman_decor_clover_reticule D:2: layout_loops_ring, angelslayer_ecumenical_altar_muddy, basic_altar, minmay_misc_feat_hallway, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 2.6 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Ranged Weapons | | 0.9 Throwing | | 4.5 Armour | | 2.6 Dodging | | 0.9 Stealth | | 0.9 Shields | | 0.9 Unarmed Combat | | 0.9 Spellcasting | | 2.8 Conjurations | | 7.1 Hexes | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Forgecraft | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Alchemy | | 0.6 Evocations | | 0.9 Shapeshifting | | 2.6 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Hand axe || 67 Bite || 1 Cast: Searing Ray || 3 Armour: Leather armour || 43 Dodge: Dodged || 40