Dungeon Crawl Stone Soup version 0.35-a0-675-g4a731d5719 (webtiles) character file. Game seed: 581079033793616127 422862 raalph the Axe Maniac (level 22, -15/331 (349) HPs) Began as a Mountain Dwarf Fighter on July 5, 2026. Was the Champion of Yredelemnul. Killed from afar by a shadow dragon (26 damage) ... with a bolt of negative energy ... on level 5 of the Vaults. The game lasted 01:13:28 (43859 turns). raalph the Axe Maniac (Mountain Dwarf Fighter) Turns: 43859, Time: 01:13:28 HP: -15/331 (349) AC: 15 Str: 35 XL: 22 Next: 68% MP: 0/33 EV: 12 Int: 14 God: Yredelemnul [******] Gold: 978 SH: 19 Dex: 18 Spells: 21/21 levels left rFire + + . (33%) l - +9 war axe (vamp) rCold + + + (20%) H - +5 Storm Queen's Shield {shock, Fly rElec} rNeg . . . (100%) L - +2 plate armour {rC+} rPois . (100%) s - +3 hat of Supple Strength {Regen+ Dex+3} rElec + (33%) p - +2 cloak {Will+} rCorr . (100%) K - +2 pair of gloves {Str+3} SInv . d - +2 pair of boots Will +++.. A - amulet of Aciryi {Spirit Bane rElec rF+ rC+ Stlth+} Stlth q - ring of Tender Moments {Str+2 Int+5 Slay+4} HPRegen 1.55/turn D - ring "Ukkenn" {rF+ rC+ Dex+6 Stlth+} MPRegen 0.23/turn %: guardian spirit @: berserking, lethally poisoned (-15 -> -15), marked, flayed, corroded (-18), flying, hasted, wreathed by umbra, studying Throwing, lightly drained, lit torch, very quick A: runic magic, artefact enchanting, mutation resistance 1 }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless Shackles (1%) You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You visited 7 branches of the dungeon, and saw 39 of its levels. You also visited: Ossuary and Bailey. You collected 6181 gold pieces. You spent 5203 gold pieces at shops. Inventory: Hand Weapons i - a +1 whip of flaming l - a +9 vampiric war axe (weapon) E - a +2 broad axe of freezing Missiles w - 4 throwing nets (quivered) Armour b - a +0 pair of boots of flying d - a +2 pair of boots (worn) k - a +2 cloak of corrosion resistance n - a +2 cloak of poison resistance p - a +2 cloak of willpower (worn) s - the +3 hat of Supple Strength (worn) {Regen+ Dex+3} (You acquired it on level 10 of the Dungeon) Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. C - a +0 kite shield of protection H - the +5 Storm Queen's Shield (worn) {shock, Fly rElec} (You found it on level 5 of the Lair of Beasts) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. K - a +2 pair of gloves of strength (worn) L - a +2 plate armour of cold resistance (worn) Jewellery a - the ring "Haohuop" {rElec rC+ rN+ Str+3 Dex-4} (You found it on level 5 of the Lair of Beasts) [ring of positive energy] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). c - a ring of see invisible f - a +4 ring of protection g - an amulet of wildshape h - a +5 ring of evasion j - a ring of positive energy m - a ring of protection from fire o - an amulet of guardian spirit q - the ring of Tender Moments (worn) {Str+2 Int+5 Slay+4} (You acquired it on level 10 of the Dungeon) [ring of slaying] Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). r - a ring of magical power t - a +4 ring of slaying u - a ring of flight v - an amulet of faith x - a +4 ring of protection y - a ring of magical power z - a +4 ring of slaying A - the amulet of Aciryi (worn) {Spirit Bane rElec rF+ rC+ Stlth+} (You took it off Cassandra on level 14 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. B - an amulet of dissipation D - the ring "Ukkenn" (worn) {rF+ rC+ Dex+6 Stlth+} (You bought it in a shop on level 1 of the Orcish Mines) [ring of dexterity] rF+: It protects you from fire. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. F - an amulet of chemistry G - a +6 ring of strength I - a +6 ring of strength J - a ring of protection from fire Wands b - a wand of quicksilver (39) c - a wand of roots (13) a - a wand of flame (41) p - a wand of polymorph (19) e - a wand of paralysis (29) d - a wand of digging (3) Scrolls t - 14 scrolls of teleportation g - 7 scrolls of fog T - 4 scrolls of torment x - 7 scrolls of amnesia V - 6 scrolls of vulnerability N - 8 scrolls of noise f - 6 scrolls of fear r - 4 scrolls of revelation i - 19 scrolls of identify b - 2 scrolls of blinking s - 4 scrolls of butterflies S - 2 scrolls of silence I - 3 scrolls of immolation p - 4 scrolls of poison Potions a - 2 potions of ambrosia w - a potion of heal wounds i - 4 potions of invisibility h - 8 potions of haste M - 2 potions of mutation m - 5 potions of might L - 9 potions of lignification B - 3 potions of berserk rage c - 10 potions of curing b - 11 potions of brilliance A - 6 potions of attraction g - 3 potions of magic r - 3 potions of resistance d - 5 potions of moonshine C - 3 potions of cancellation e - 3 potions of enlightenment Miscellaneous g - a +1 tin of tremorstones (2/2) i - a +0 phantom mirror h - a +0 Gell's gravitambourine (2/2) Skills: O Level 27 Fighting O Level 27 Axes * Level 16.7 Armour * Level 7.6 Dodging * Level 16.6 Shields - Level 15.0 Invocations - Level 7.5 Evocations You had 21 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 45% 1 Kiss of Death Conj/Necr 0% 2d5 45% 1 Magic Dart Conj 0% 1d3 45% 1 Poisonous Vapours Alch/Air 0% 1d1 45% 1 Sandblast Erth 0% 2d4 45% 1 Slow Hex 0% N/A 45% 1 Construct Spike Launche Frge 0% 2d3 61% 2 Scorch Fire 0% 2d5 61% 2 Searing Ray Conj 0% 2d4 61% 2 Static Discharge Conj/Air 0% 3-3/arc 61% 2 Frozen Ramparts Ice 0% 1d1 83% 3 Fugue of the Fallen Necr 0% N/A 83% 3 Hailstorm Conj/Ice 0% 3d5 83% 3 Ozocubu's Armour Ice 0% N/A 83% 3 Sigil of Binding Hex 0% N/A 83% 3 Stone Arrow Conj/Erth 0% 3d7 83% 3 Summon Ice Beast Ice/Summ 0% N/A 83% 3 Swiftness Air 0% N/A 83% 3 Tukima's Dance Hex 0% N/A 83% 3 Vampiric Draining Necr 0% 2d6 83% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 83% 3 Airstrike Air 0% 2d(0-16) 99% 4 Anguish Hex/Necr 0% N/A 99% 4 Awaken Armour Erth/Frge 0% N/A 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Forge Lightning Spire Air/Frge 0% 3d4 99% 4 Ignite Poison Fire/Alch 0% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Petrify Alch/Erth 0% N/A 99% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Beogh Jiyva Lugonu Shops: D:3 ( D:9 ! D:11 * Orc:1 =:* Orc:2 *(=: Shoals:2 :=[ Shoals:3 [ Snake:2 ( Snake:3 :== Snake:4 *[! Vaults:1 *: Depths:2 :[ Depths:4 ([([ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:15** Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:2 Annotations: D:1 1 transporter D:4 3 runed translucent doors D:7 2 transporters D:13 2 transporters Depths:1 6 transporters Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are somewhat resistant to further mutation. Message History * * * LOW HITPOINT WARNING * * * The vault guard wails, "Oh dear! Oh dear!" The vault guard wails, "Help!" The deep elf high priest barely misses you. Cornered, the swamp dragon turns to fight! You hit the golden dragon. You feel better. The golden dragon is heavily wounded. You hit the undying armoury. You hit the vault warden but do no damage. You chop the warg into pieces!!! You kill the warg! Its soul becomes fuel for the torch. You slash the invisible ancient lich! You slash the titan! You feel better. The dead are walking! You feel sick. The invisible ancient lich touches you but does no damage. You encounter a crawling flesh cage. You block the vault warden's attack. The vault warden hits your vault guard zombie with a +1 battleaxe! The vault warden hits your vault guard zombie with a +1 battleaxe!! The vault warden hits your warg zombie with a +1 battleaxe! The ironbound preserver mumbles some strange words. The ironbound preserver begins to accept its allies' injuries. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The undying armoury hits your warg zombie. x2 The undying armoury barely misses your warg zombie. You encounter a frost giant. It is wielding a +2 battleaxe of freezing. You block the titan's attack. The golden dragon bites you! * * * LOW HITPOINT WARNING * * * You block the golden dragon's attack. Your shield discharges, shocking the golden dragon. The golden dragon resists. The golden dragon tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The shadow dragon breathes negative energy at you. The bolt of negative energy hits your warg zombie. Your warg zombie completely resists. The bolt of negative energy hits you!! You feel drained. You die... Your body rises from the dead as a mindless zombie. .# #.§.!# #.# #p.Tp# #.# #....# c #.# #T.Wp# x# #p##Tpv.#p#E #E.Q...Q.D# #####.DZZ....## Q.v.pTL@pCWZ... .TcTCvCLZ.<.... .....§)v<