Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12059092930211355420 18 narniaCrawl the Vexing (level 2, -2/18 HPs) Began as a Poltergeist Hexslinger on Apr 11, 2026. Slain by Terence ... wielding a +0 trident (10 damage) ... on level 1 of the Dungeon. The game lasted 00:02:36 (581 turns). narniaCrawl the Vexing (Poltergeist Hexslinger) Turns: 581, Time: 00:02:37 Health: -2/18 AC: 2 Str: 4 XL: 2 Next: 66% Magic: 1/3 EV: 11 Int: 21 God: Gold: 63 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn c - +6 ring of intelligence MPRegen 0.08/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Jewellery c - a +6 ring of intelligence (worn) Scrolls p - a scroll of poison c - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} Potions d - a potion of mutation {unknown} f - 4 potions of curing {unknown} Skills: + Level 1.1 Fighting + Level 1.8 Ranged Weapons + Level 2.4 Dodging + Level 1.2 Spellcasting + Level 4.7 Hexes + Level 1.1 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 42% 2d2 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 21% N/A 7% 3 Inner Flame Hex/Fire 13% N/A 14% 3 Cause Fear Hex 10% N/A 22% 4 Dimensional Bullseye Hex/Tloc 5% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The adder hisses angrily. x2 Terence hits you with a +0 trident! Ouch! That really hurt! You take 9 damage, and have 9/18 hp. MASSIVE DAMAGE!! Terence barely misses you. The adder bites you. You fly upwards. There is a stone staircase leading down here. You take 2 damage, and have 7/18 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (62% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence completely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (62% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is lightly wounded. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (lightly wounded, 62% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence misses you. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (lightly wounded, 62% to hit) Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence barely misses you. You now have 1/3 mp. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 trident! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ##.....##.....## ##..............## #................# #.>..............# #................# #................# #................# # #................# # ##.....@........######## ##....@#......## #..... ###### #####.##.##### ##.#### .....# #.##.# ##..# # .....# ###### #.##.# ####..## ## ....># #....####.##.###.)..## #. .##### #................########. ...#####......##................. ##...........##.....#...######### You could see Terence. Vanquished Creatures 4 endoplasms (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | narniaCrawl the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 26 | D:1 | Reached skill level 1 in Fire Magic 42 | D:1 | Reached skill level 1 in Fighting 61 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 64 | D:1 | Learned a level 2 spell: Jinxbite 573 | D:2 | Encountered Terence 581 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_rooms D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_a, minmay_strange_pillars, item_on_display_a_b, item_on_display_a_b, wad_orctagon, uniq_terence Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.1 Fighting | 1 | 1.1 Ranged Weapons | | 1.8 Dodging | | 2.4 Spellcasting | | 1.2 Hexes | | 4.7 Action || total ---------------------------++------- Fire: Sling || 55 Cast: Jinxbite || 1 Armour: None || 4 Dodge: Dodged || 8