Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7655980631732771197 3 mnbnt the Conjurer (level 1, -6/14 HPs) Began as a Draconian Conjurer on July 24, 2026. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:05:06 (316 turns). mnbnt the Conjurer (Draconian Conjurer) Turns: 316, Time: 00:05:07 Health: -6/14 AC: 4 Str: 9 XL: 1 Next: 41% Magic: 1/3 EV: 11 Int: 18 God: Gold: 36 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: enlightened, flying A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. You aren't carrying anything. Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You feel very buoyant. You fly up into the air. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. Terence hits you but does no damage. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You tail-slap Terence. Terence is severely wounded. Terence barely misses you. You barely miss Terence. You tail-slap Terence. Terence is almost dead. Terence looks scornfully at you. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "And stay out!" ..# #. ### #. #. #. ###############. #............... #.############## ########.# #....@@..# #.######.# #.# #.# #.# #.# #.# ..# ... #.# #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures An endoplasm (D:2) A quokka (D:2) A ball python (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mnbnt the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 289 | D:2 | Encountered Terence 316 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, hellmonk_ecumenical_altar_prayer_group, minmay_rat_gold_closets D:2: layout_loops_ring, uniq_terence Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Tailslap || 2 Cast: Magic Dart || 13 Drink: Enlightenment || 2 Magic || 1 Armour: None || 15 Dodge: Dodged || 13