Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 485635710319006175 0 mercurio the Chiller (level 1, 16/16 HPs) Began as an Armataur Wanderer on July 28, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (11 turns). mercurio the Chiller (Armataur Wanderer) Turns: 11, Time: 00:01:00 Health: 16/16 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 7 Int: 12 God: Gold: 17 SH: 3 Dex: 8 Spells: 1/2 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) b - +0 buckler rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + d - ring of resist corrosion HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Jewellery d - a ring of resist corrosion (worn) Scrolls S - a scroll of silence Skills: + Level 1.0 Fighting + Level 1.0 Polearms + Level 1.3 Armour + Level 1.1 Shields + Level 1.0 Spellcasting + Level 2.6 Ice Magic + Level 1.0 Evocations + Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 28% 1d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 38% 2 Frozen Ramparts Ice 14% 1d3 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, mercurio the Armataur Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 17 gold pieces and a golden ring. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 buckler, a +0 leather armour, a scroll of silence; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Frozen Ramparts. You now have 8 gold pieces. Found a robe. d - a ring of resist corrosion You now have 17 gold pieces (gained 9). d - a ring of resist corrosion (worn) Casting: Freeze (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###+### ###ß#ß+ß### ##.........## # #...........## ..# #+............#....# +ß.....<....@......+ ##............#....# #...........##....# ##.........## [.## ####ß+ß#### ## ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mercurio the Armataur Wanderer began the quest for the Orb. 0 | D:1 | mercurio set off with the following items: a +0 spear, a +0 | buckler, a +0 leather armour, a scroll of silence; and the | following spell memorised: Freeze; and the following spells | available to memorise: Ensorcelled Hibernation, Frozen | Ramparts. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 11 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_tower