Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 12590535470807251587 1 mat4rat4s the Grave Robber (level 1, -1/10 HPs) Began as a Deep Elf Necromancer on Oct 30, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (22 turns). mat4rat4s the Grave Robber (Deep Elf Necromancer) Turns: 22, Time: 00:00:09 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 5/6 EV: 11 Int: 19 God: Gold: 12 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, mat4rat4s the Deep Elf Necromancer. You sense the Orb of Zot calling to you... with horror, you realise the call is coming from inside the dungeon! Press ? for a list of commands and other information. Found a white potion and 12 gold pieces. Found a staircase leading out of the dungeon. d - a white potion You now have 12 gold pieces. You open the gate. You encounter 2 jackals. The jackal barks! x2 There are monsters nearby! There are monsters nearby! There are monsters nearby! There is an open gate here. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. Your soul wisp touches the jackal. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) Your soul wisp returns to where it belongs. The jackal is no longer weakened. A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal pauses to sniff the ground. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp misses the jackal. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your soul wisp but does no damage. Your soul wisp closely misses the jackal. You swap places with your soul wisp. The jackal barely misses you. The jackal bites you but does no damage. Your soul wisp touches the jackal. The jackal barely misses you. Your soul wisp touches the jackal. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 67%) The jackal struggles to resist. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. The jackal dies! The jackal closely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. The jackal attacks as it pursues you! The jackal bites you. You die... #...♣♣ #....♣ ##....♣♣ ##......♣ ##.......♣ ###ß..ß..ß.♣ #.#########.'........♣♣ .......@h.*.'......<..♣ #...#######.'........♣♣ # ###ß..ß..ß.♣ ##......♣♣ ##.....♣ ##...♣♣ #...♣ #...♣ #...♣ You could see a jackal (ally target) and a friendly soul wisp (summoned). Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mat4rat4s the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 22 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms, dreamdust_ecumenical_altar_grove Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Soul Splinter || 3 Armour: Robe || 11 Dodge: Dodged || 6