Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8527925186633697202 53 mat4rat4s the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Aug 7, 2026. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1105 turns). mat4rat4s the Magician (Djinni Conjurer) Turns: 1105, Time: 00:02:42 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 11% Gold: 24 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) d - +2 trident (protect) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +1 dagger of speed d - a +2 trident of protection (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying Scrolls c - a scroll of enchant armour {unknown} d - a scroll of blinking {unknown} e - a scroll of acquirement {unknown} h - 2 scrolls of revelation {unknown} j - a scroll of fog {unknown} k - a scroll of identify {unknown} Potions f - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Forgecraft + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the quokka! You kill the quokka! You finish channelling your searing ray. The endoplasm quivers. The gnoll closely misses you. You encounter a gnoll. It is wielding a +0 halberd. The gnoll hits you with a +0 flail! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The endoplasm hits you but does no damage. You have reached level 4! You feel clever. The endoplasm attacks as it pursues you! The endoplasm barely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... ####.#........##.# #..#.#.###.#.....# #########+#..........#..#### .........)...#.#.#####.## ............#.#.#.....# ..............#.#.##### ####....<#.#.#.#.....#. .######.......###.#....... ................@Jj>).# ........#.##..#####.#.# #####.#.#.##..# .# ...#.#.....# .# .... #.....#.# .. ..... #####.#.# .# ...# #.#.# .# ... #.#.# .# #.#.# You could see a gnoll and an endoplasm. Vanquished Creatures 3 gnolls (D:2) 3 endoplasms A hobgoblin (D:2) 3 quokkas 2 ball pythons 4 bats (D:1) 2 frilled lizards (D:1) 5 goblins (D:1) 5 kobolds (D:1) 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mat4rat4s the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mat4rat4s set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 741 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 741 | D:1 | Learned a level 1 spell: Kinetic Grapnel 757 | D:1 | Found a faded altar of an unknown god. 1104 | D:2 | Reached XP level 4. HP: 4/31 MP: 0/0 1105 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, dreamdust_ecumenical_altar_grove, chequers_serial_rivers_small_3 D:2: layout_basic, minmay_bisected Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | || 6 Melee: Dagger | 4 | || 4 Trident | 2 | || 2 Cast: Magic Dart | 50 | || 50 Searing Ray | 4 | || 4 Armour: Robe | 11 | 2 || 13 Dodge: Dodged | 12 | 1 || 13