Dungeon Crawl Stone Soup version 0.35-a0-1326-gf22a60d3d9 (webtiles) character file. Game seed: 15422236308770857346 46 klafke the Shooter (level 3, -3/29 HPs) Began as a Gale Centaur Hunter on Oct 24, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:19 (1062 turns). klafke the Shooter (Gale Centaur Hunter) Turns: 1062, Time: 00:05:19 Health: -3/29 AC: 1 Str: 12 XL: 3 Next: 44% Magic: 3/3 EV: 9 Int: 8 God: Gold: 46 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: stampede @: lethally poisoned (-3 -> -6) A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) c - a +0 leather armour d - a +0 pair of boots Scrolls s - a scroll of butterflies c - a scroll of torment {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions f - 3 potions of might {unknown} j - a potion of curing {unknown} k - 3 potions of enlightenment {unknown} l - a potion of mutation {unknown} n - a potion of resistance {unknown} Skills: + Level 2.2 Fighting * Level 5.0 Ranged Weapons - Level 0.4 Armour + Level 2.5 Dodging - Level 1.1 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 0% N/A 86% 3 Ozocubu's Armour Ice 0% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History You encounter an adder. The adder hisses angrily. You encounter a quokka. Found a stone staircase leading up. You stampede towards the adder! Found a stone staircase leading down. The adder bites you. You are poisoned. The adder poisons you! Found a stone staircase leading up. You shoot an arrow. The arrow barely misses the adder. The arrow barely misses the quokka. You feel sick. The adder closely misses you. The adder barely misses you. You shoot an arrow. The arrow hits the adder! The adder is heavily wounded. You feel sick. The quokka bites you. The adder bites you. You shoot an arrow. The arrow hits the adder. The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You shoot an arrow. The arrow misses the adder. You feel sick. The adder bites you but does no damage. You shoot an arrow. The arrow barely misses the adder. You stop stampeding. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! You shoot an arrow. The arrow misses the adder. You feel sick. The adder bites you but does no damage. The quokka completely misses you. You shoot an arrow. The arrow closely misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You shoot an arrow. The arrow misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... .####.....†.......### ..........#.###...# .####.....#.###.#.# ## .# #..##.#.##<###... .# #..# †#.#.## #... .# #..# .#....# #.###. .# #..# .###.#.#. .# #..##.##...#S# .####... ....#..@# †##.#.###.##....r# ...#.....>###.#..# #.###.#######.#..# .#####........#<.# #.##..#########..# ##...............#####># ##...##########.......# ##..# #..####.# You could see an adder (S) and a quokka (r). Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 7 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 5 ball pythons 5 bats 4 frilled lizards 6 goblins (D:1) 4 kobolds (D:1) 7 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | klafke the Gale Centaur Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 174 | D:1 | Reached XP level 2. HP: 7/24 MP: 2/2 725 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 1047 | D:2 | Reached skill level 5 in Ranged Weapons 1062 | D:2 | HP: 1/29 [poisoned by an adder] 1062 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic D:2: layout_loops_ring, basic_altar, serial_shops, shop, minmay_misc_feat_diagonals Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.2 Ranged Weapons | 4 5 | 5.0 Dodging | 2 | 2.5 Stealth | 1 | 1.1 Armour | | 0.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Shortbow || 117 Armour: Leather armour || 78 Dodge: Dodged || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1081 | 1068 | 13 | 125 | 536 | 2 | 540.5 | Dungeon | 1081 | 1068 | 13 | 125 | 536 | 2 | 540.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 982 daAuts D:2: 99 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+