Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1232730923476729704 44 joecorreia the Conjurer (level 3, -11/19 HPs) Began as a Deep Elf Conjurer on Aug 1, 2026. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (13 damage) ... on level 2 of the Dungeon. The game lasted 00:16:48 (1705 turns). joecorreia the Conjurer (Deep Elf Conjurer) Turns: 1705, Time: 00:16:49 Health: -11/19 AC: 2 Str: 4 XL: 3 Next: 39% Magic: 6/10 EV: 11 Int: 24 God: Gold: 160 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 hat rElec . (100%) d - scarf {Harm} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of dissipation Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: harm (+30% outgoing, +20% incoming) @: mighty A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 160 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) d - a scarf of harm (worn) Jewellery c - an amulet of dissipation (worn) Wands f - a wand of mindburst (22) Scrolls t - a scroll of teleportation Potions B - a potion of berserk rage d - a potion of lignification {unknown} f - a potion of haste {unknown} k - a potion of invisibility {unknown} l - a potion of brilliance {unknown} n - a potion of curing {unknown} o - a potion of attraction {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.0 Spellcasting + Level 4.6 Conjurations + Level 0.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 10% 1 Scorch Fire 8% 2d5 14% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Awaken Armour Erth/Frge 8% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your magical contamination has completely faded away. You see here a +0 hammer. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. As you read the scroll labelled MEACOVARID, it crumbles to dust. It is a scroll of identify. j -> B - a potion of berserk rage You see here a +0 hammer. You see here a quokka skeleton. You see here a quokka skeleton. You see here a +0 hammer. Crazy Yiuf shouts! You open the door. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. You feel very mighty all of a sudden. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf closely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Crazy Yiuf draws strength from your wounds! The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. You finish channelling your searing ray. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... ####### #.)..###)#####.###. #.....# ##..## #......## ## #.##### ♣)...♣ #...###.###. #.# ♣♣...♣ ###.# ##.#.# #.# ♣♣.♣♣ ###÷#####.## #.# ♣♣.♣ #......##.# #.# ♣.♣♣ ###.##.##.## #.# ♣♣.♣ #...##.##... #.# ♣@♣♣ ###.##.##.## #.# #j# #.........## #.# ... #.#.##[###.. #.# #...# #...##.# #.. #.# #).⌠# #...##.###.. #.# ##### #.###...#... ####.# #........... #....# ### ### ###.##...##.. #.########.####.# #.#.###.###.. You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 endoplasms 3 hobgoblins 4 jackals (D:1) 2 quokkas 3 ball pythons 6 bats A frilled lizard (D:1) 6 goblins A kobold (D:2) 2 rats (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | joecorreia the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 282 | D:1 | Reached XP level 2. HP: 12/15 MP: 4/8 340 | D:1 | Learned a level 2 spell: Searing Ray 451 | D:1 | Found a faded altar of an unknown god. 928 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1434 | D:2 | Encountered Crazy Yiuf 1705 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic, shapermc_ecumenical_altar_mp_highgroup, nicolae_figureground_sparkle, chequers_hall_statues_y D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 62 Searing Ray || 5 Drink: Magic || 1 Read: Teleportation || 1 Fear || 1 Identify || 1 Armour: Robe || 12 Dodge: Dodged || 15