Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14370090135711292088 32 joecorreia the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on July 31, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:12:42 (960 turns). joecorreia the Conjurer (Deep Elf Conjurer) Turns: 960, Time: 00:12:42 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 8% Magic: 1/10 EV: 11 Int: 24 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of noise {unknown} h - a scroll of vulnerability {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of cancellation {unknown} j - a potion of lignification {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth * Level 3.9 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You finish channelling your searing ray. Terence shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I hate trespassers!" Terence closely misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence attacks as he pursues you! Terence closely misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence attacks as he pursues you! Terence hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #. #. #.############ #............## #..# #.†...... #..# #.####.## #..# #.# #.@# #.# #.@####.# #.......# ##.###### #.#####.####.## #...........#.# #######.####.## #.####.####.# #...........# You could see Terence. Vanquished Creatures An adder (D:2) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons 4 bats 4 endoplasms 5 goblins 2 kobolds 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | joecorreia the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 160 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:1 | Found Wuej's Assorted Antiques. 937 | D:2 | Encountered Terence 944 | D:2 | Reached XP level 3. HP: 15/19 MP: 2/10 960 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, serial_shops, nicolae_shop_peninsula D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 2