Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9242672269473019190 744 janca the Conjurer (level 7, -5/36 HPs) Began as a Deep Elf Conjurer on May 28, 2026. Was an Initiate of Sif Muna. Slain by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:11:46 (4456 turns). janca the Conjurer (Deep Elf Conjurer) Turns: 4456, Time: 00:11:47 Health: -5/36 AC: 2 Str: 4 XL: 7 Next: 47% Magic: 18/18 EV: 11 Int: 25 God: Sif Muna [......] Gold: 289 SH: 0 Dex: 13 Spells: 11/18 levels left rFire . . . (100%) d - +3 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of faith Stlth ++ b - ring of flight HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: faith @: lethally poisoned (-5 -> -18), flying A: magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 289 gold pieces. Inventory: Hand Weapons d - a +3 devious dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of flight (worn) c - an amulet of faith (worn) e - a +4 ring of slaying f - an amulet of regeneration Scrolls c - 4 scrolls of identify {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of blinking {unknown} l - a scroll of fear {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic d - 7 potions of curing {unknown} f - a potion of mutation {unknown} j - 2 potions of enlightenment {unknown} k - 3 potions of heal wounds {unknown} n - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting - Level 7.0 Conjurations - Level 3.6 Translocations + Level 4.1 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 50% N/A 2% 2 Summon Small Mammal Summ 28% N/A 8% 1 Iskenderun's Mystic Bla Conj/Tloc 34% 2d8 (+2d4 9% 4 Call Imp Summ 14% N/A 11% 2 Scorch Fire 14% 2d5 11% 2 Call Canine Familiar Summ 7% N/A 22% 3 Sigil of Binding Hex 7% N/A 22% 3 Dimensional Bullseye Hex/Tloc 8% N/A 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Fedhas Kikubaaqudgha Makhleb Okawaru Sif Muna Wu Jian Xom Shops: D:4 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 70% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... #...#........ #...#......... #...#.......... +...#.......?.. #..<#..........S. ######...#............ #........#....$....... #........'............ #.<†.@S..#............ #...##'###..$|........ #...##...#.........@.. #........#............ #........#............ #........#............ ##########........<... ############# You could see a water moccasin. Vanquished Creatures Grinder (D:3) Sigmund (D:5) A phantom (D:5) A bombardier beetle (D:4) A hound (D:4) Jessica (D:3) An iguana (D:4) Terence (D:2) A clockroach (D:4) 7 adders A white imp (D:5) 6 dart slugs A ribbon worm (D:2) 9 orcs 6 hobgoblins 4 quokkas 4 ball pythons 2 bats 8 endoplasms 7 frilled lizards 9 goblins 9 kobolds 6 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | janca the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 223 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 1096 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/11 1128 | D:2 | Reached skill level 5 in Spellcasting 1296 | D:2 | Encountered Terence 1310 | D:2 | Learned a level 2 spell: Searing Ray 1327 | D:2 | Killed Terence 1592 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/13 1839 | D:2 | Reached skill level 5 in Conjurations 2062 | D:3 | Encountered Grinder 2067 | D:3 | Paralysed by Grinder for 2.5 turns 2126 | D:3 | Killed Grinder 2127 | D:3 | Reached skill level 7 in Conjurations 2127 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/15 2127 | D:3 | Reached XP level 6. HP: 32/32 MP: 7/17 2266 | D:3 | Learned a level 4 spell: Fulminant Prism 2468 | D:3 | Encountered Jessica 2474 | D:3 | Killed Jessica 2475 | D:3 | Reached skill level 1 in Translocations 3314 | D:4 | Found Bitsal's Armour Shoppe. 3616 | D:4 | Found a statue of an orb of entropy. 3627 | D:4 | Found a staircase to the Ecumenical Temple. 3628 | D:4 | Found a statue of an orb of entropy. 3712 | Temple | Entered the Ecumenical Temple 3724 | Temple | Became a worshipper of Sif Muna the Loreminder 4126 | D:5 | Entered Level 5 of the Dungeon 4129 | D:5 | Encountered Sigmund 4131 | D:5 | Encountered a water moccasin 4381 | D:5 | Reached XP level 7. HP: 36/36 MP: 6/18 4445 | D:5 | Killed Sigmund 4456 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: minmay_wonky_spiral, layout_basic, guppyfry_early_orc_mine, uniq_terence D:3: layout_basic, uniq_jessica, uniq_grinder D:4: layout_loops_cross, temple_fountains, serial_shops, shop D:5: layout_gridville, mainiacjoe_overflow_paths, amcnicky_altar_gilded, uniq_duvessa, uniq_sigmund Temple: nicolae_temple_figure_zero Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 7 | 7.0 Translocations | 3 | 3.6 Alchemy | 2 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 7 | 13 | || 20 Melee: Dagger | 7 | 13 | || 20 Cast: Magic Dart | 63 | 82 | 4 || 149 Searing Ray | 6 | 42 | 9 || 57 Fulminant Prism | | 1 | || 1 Drink: Magic | | | 1 || 1 Stab: Sleeping | 3 | | || 3 Armour: Robe | 10 | 14 | 4 || 28 Dodge: Dodged | 10 | 20 | 5 || 35