Dungeon Crawl Stone Soup version 0.35-a0-692-g93e4083ba9 (webtiles) character file. Game seed: 6003659966878288524 93 igorguim the Conjurer (level 4, -2/27 HPs) Began as an Octopode Conjurer on July 11, 2026. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:46 (2940 turns). igorguim the Conjurer (Octopode Conjurer) Turns: 2940, Time: 00:04:47 Health: -2/27 AC: 1 Str: 6 XL: 4 Next: 61% Magic: 2/8 EV: 17 Int: 22 God: Gold: 184 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . (100%) b - +0 rapier rCold . . . (100%) (no offhand) rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) e - +5 ring of evasion rCorr . (100%) n - ring of positive energy SInv . s - +4 ring of slaying Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: mighty, lethally poisoned (-2 -> -17) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 184 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.8 Dodging + Level 3.9 Stealth + Level 2.7 Spellcasting + Level 4.4 Conjurations + Level 0.7 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 28% 3d8 13% 3 m - Magic Dart Conj 88% 1d7 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Kinetic Grapnel Frge 8% 1d4 13% 1 Summon Small Mammal Summ 8% N/A 13% 1 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Inventory: Hand Weapons b - a +0 rapier (weapon) (You found it on level 1 of the Dungeon) f - a +0 sling (You found it on level 2 of the Dungeon) Missiles a - 6 atropa-tipped darts c - 4 stones d - 6 javelins Jewellery e - a +5 ring of evasion (worn) (You found it on level 1 of the Dungeon) n - a ring of positive energy (worn) (You found it on level 2 of the Dungeon) s - a +4 ring of slaying (worn) (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of enchant armour {unknown} d - 2 scrolls of noise {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} j - a scroll of identify {unknown} m - 2 scrolls of teleportation {unknown} u - 2 scrolls of blinking {unknown} v - a scroll of fog {unknown} y - 3 scrolls of butterflies {unknown} z - a scroll of immolation {unknown} Potions f - a potion of resistance {unknown} k - a potion of curing {unknown} l - a potion of ambrosia {unknown} m - 2 potions of might o - 2 potions of invisibility {unknown} p - a potion of enlightenment {unknown} q - 2 potions of moonshine {unknown} s - 2 potions of lignification {unknown} t - a potion of mutation {unknown} x - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15059 Altars: .#.#.# #......#.#.########## .#.#.###############.#.#......... .#.#.................#.#.######## .#.###################.#.# # ##.....................#.# # ...###################'#.# # ......# #....# # ......# #######....# # ......# #.@...'....######## ......# #S#####....#....... ......# #. ##'#.##.##### ......# #. #.#.##.##### ......# .. #.#.##.#.... #+##### .. #.#.##.#.#.. #.## #.. #.#.##.#.#.# ...### ##+######.#....#.#.# #....# #.#......####.#.#.# You could see a water moccasin. Message History There is a stone staircase leading up here. You encounter an endoplasm. 😎 MP[+4] Your mp is fully restored (8). The magic dart hits the endoplasm. 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. The magic dart hits the endoplasm. You kill the endoplasm! 😎 MP[-1] You lost 1 mp, and now have 6/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an endoplasm. 😎 MP[+2] Your mp is fully restored (8). The magic dart hits the endoplasm! You kill the endoplasm! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. 😎 MP[+1] Your mp is fully restored (8). d - 2 scrolls labelled COUMAI WUDOEMU (gained 1) There is an open door here. There is an open door here. You encounter a water moccasin. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the water moccasin but does no damage. The water moccasin hisses angrily. 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) The stone arrow hits the water moccasin! 😎 MP[-3] You lost 3 mp, and now have 4/8 mp. Casting: Stone Arrow (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) The stone arrow misses the water moccasin. The water moccasin closely misses you. 😎 MP[-3] You lost 3 mp, and now have 1/8 mp. Magic courses through your body. The water moccasin bites you! You are poisoned. The water moccasin poisons you! 😮 HP[-8] MP[+7] You take 8 damage, and now have 19/27 hp. MASSIVE DAMAGE!! (PAUSE) Your mp is fully restored (8). Casting: Stone Arrow (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) The stone arrow hits the water moccasin! You feel very sick. The water moccasin completely misses you. 😮 HP[-3] MP[-3] You take 3 damage, and now have 16/27 hp. You lost 3 mp, and now have 5/8 mp. Casting: Stone Arrow (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 66% to hit) The stone arrow misses the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! 😱 HP[-10] MP[-3] You take 10 damage, and now have 6/27 hp. MASSIVE DAMAGE!! (PAUSE) You lost 3 mp, and now have 2/8 mp. It was a potion of might. You feel very mighty all of a sudden. n -> m - 2 potions of might * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.9 Dodging | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.4 Earth Magic | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Unarmed | 6 | || 6 Constrict | 5 | || 5 Tentacles | 2 | || 2 Punch | 1 | || 1 Rapier | 2 | || 2 Cast: Magic Dart | 90 | 25 || 115 Stone Arrow | | 4 || 4 Drink: Might | | 1 || 1 Magic | | 1 || 1 Armour: None | 8 | 4 || 12 Dodge: Dodged | 10 | 5 || 15 Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic D:2: layout_rooms D:3: layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | igorguim the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.12.1] 148 | D:1 | Reached skill level 3 in Stealth 148 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 425 | D:1 | You add the spell Kinetic Grapnel to your library. 634 | D:1 | You add the spell Shock to your library. 906 | D:1 | You add the spell Summon Small Mammal to your library. 1018 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1504 | D:2 | You add the spell Stone Arrow to your library. 1508 | D:2 | Learned a level 2 spell: Searing Ray 1512 | D:2 | Learned a level 3 spell: Stone Arrow 1962 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/7 2933 | D:3 | Encountered a water moccasin 2939 | D:3 | HP: 6/27 [water moccasin (7)] 2940 | D:3 | HP: 2/27 [poisoned by a water moccasin] 2940 | D:3 | Slain by a water moccasin Vanquished Creatures 4 adders A dart slug (D:3) 2 ribbon worms (D:2) 7 endoplasms 5 hobgoblins 7 jackals 5 quokkas 5 ball pythons 2 bats 3 frilled lizards 6 goblins 6 kobolds 3 rats 56 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 133 | 0 | 0.0 | 56 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 40 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 60 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.9 Dodging | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.4 Earth Magic | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Unarmed | 6 | || 6 Constrict | 5 | || 5 Tentacles | 2 | || 2 Punch | 1 | || 1 Rapier | 2 | || 2 Cast: Magic Dart | 90 | 25 || 115 Stone Arrow | | 4 || 4 Drink: Might | | 1 || 1 Magic | | 1 || 1 Armour: None | 8 | 4 || 12 Dodge: Dodged | 10 | 5 || 15 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.3 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2939 | 2921 | 18 | 26 | 2615 | 3 | 979.7 | Dungeon | 2939 | 2921 | 18 | 26 | 2615 | 3 | 979.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1103 daAuts D:1: 1012 daAuts D:2: 823 daAuts