Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5558527063597722212 24073 felpscg the Eclecticist (level 12, 0/72 HPs) Began as a Deep Elf Summoner on Oct 24, 2026. Was an Elder of Sif Muna. Slain by a snapping turtle (24 damage) ... on level 1 of the Shoals. The game lasted 03:30:32 (13088 turns). felpscg the Eclecticist (Deep Elf Summoner) Turns: 13088, Time: 03:30:33 Health: 0/72 AC: 11 Str: 5 XL: 12 Next: 77% Magic: 26/33 EV: 12 Int: 36 God: Sif Muna [****..] Gold: 761 SH: 0 Dex: 15 Spells: 4/42 levels left rFire . . . (100%) b - +4 shortbow (freeze) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) j - +2 robe rPois . (100%) (no helmet) rElec . (100%) u - +2 cloak rCorr . (100%) B - +0 pair of gloves {Parrying} SInv . l - +2 pair of boots "Qiluumu" {+Inv Will+ Int+4} Will ++... (no amulet) Stlth ++ o - ring of wizardry HPRegen 0.32/turn d - +6 ring of intelligence MPRegen 0.46/turn %: wizardry (x1) @: inugami summoned A: magic regeneration a: Renounce Religion (0%), Evoke Invisibility (19%), Channel Magic (12%), Forget Spell (0%), Divine Exegesis (50%) You were on level 1 of the Shoals. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 5 branches of the dungeon, and saw 16 of its levels. You collected 761 gold pieces. Inventory: Hand Weapons a - the +3 short sword of Burning Innocence {freeze, rElec rCorr} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. b - a +4 shortbow of freezing (weapon) c - a +0 orcbow of draining i - the +1 falchion of Distant Shores {valour, rElec rC+ Int+3} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. k - a +1 short sword of electrocution q - the +0 dagger "Orb Guardian's Curse" {protect, Dex+4} (You found it on level 7 of the Dungeon) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. r - a +2 vampiric trident v - a +2 vampiric short sword E - a -1 demon whip of venom Missiles f - 22 poisoned darts h - 8 atropa-tipped darts n - 6 javelins w - 3 boomerangs y - a throwing net Armour j - a +2 robe (worn) l - the +2 pair of boots "Qiluumu" (worn) {+Inv Will+ Int+4} (You found it on level 5 of the Dungeon) +Inv: It lets you turn invisible. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. s - an orb of mesmerism u - a +2 cloak (worn) x - a +0 kite shield A - a +0 troll leather armour B - a +0 pair of gloves of parrying (worn) C - a +0 barding H - a +0 pair of gloves Jewellery d - a +6 ring of intelligence (worn) e - a ring of flight g - a ring of flight m - a ring of willpower o - a ring of wizardry (worn) t - a ring of positive energy z - a ring of poison resistance G - a +6 ring of strength I - a ring of protection from fire Talismans p - a quill talisman D - a spore talisman F - a scarab talisman Wands a - a wand of flame (9) p - a wand of polymorph (8) c - a wand of iceblast (12) d - a wand of digging (11) f - a wand of mindburst (6) Scrolls g - a scroll of fog r - a scroll of revelation t - 6 scrolls of teleportation p - a scroll of poison T - a scroll of torment V - a scroll of vulnerability b - 2 scrolls of blinking f - 2 scrolls of fear Potions g - a potion of magic i - a potion of invisibility w - a potion of heal wounds f - a potion of attraction {unknown} L - 2 potions of lignification c - 7 potions of curing h - 4 potions of haste p - 2 potions of moonshine C - 3 potions of cancellation m - 2 potions of might d - a potion of enlightenment {unknown} Baubles g - 2 flux baubles Skills: + Level 7.0 Fighting + Level 11.0 Ranged Weapons - Level 3.0 Dodging - Level 3.0 Stealth * Level 15.5 Spellcasting * Level 13.7 Summonings + Level 6.6 Invocations + Level 2.5 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 0% 1 b - Call Imp Summ 100% N/A 0% 2 c - Call Canine Familiar Summ 91% N/A 0% 3 d - Eringya's Surprising Summ 91% N/A 1% 4 e - Summon Seismosaurus Summ/Erth 67% N/A 1% 4 f - Dragon's Call Summ 45% N/A 86% 9 g - Cause Fear Hex 13% N/A 5% 4 h - Passage of Golubria Tloc 27% N/A 5% 4 i - Frozen Ramparts Ice 54% 1d9 1% 3 j - Forge Blazeheart Gol Fire/Frge 27% N/A 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 54% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Jinxbite Hex 54% 2d3 1% 2 Lesser Beckoning Tloc 54% N/A 1% 2 Sigil of Binding Hex 27% N/A 1% 3 Tukima's Dance Hex 27% N/A 1% 3 Anguish Hex/Necr 13% N/A 5% 4 Dispel Undead Necr 27% 3d13 5% 4 Fireball Conj/Fire 13% 3d7 16% 5 Irradiate Conj/Alch 13% 3d16 16% 5 Silence Hex/Air 13% N/A 16% 5 Bombard Conj/Erth 13% 9d3 58% 6 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (3/5) D:10 Shoals (1/4) Lair:3 Spider (1/4) Lair:2 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ! D:5 = Annotations: D:10 1 transporter Lair:3 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your inugami hits the snapping turtle but does no damage. Your cerulean imp hits the snapping turtle with a +1 spear. Fire: b) +4 shortbow (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a snapping turtle (lightly wounded, ally target, 85% to hit) You shoot an arrow. The arrow hits the snapping turtle but does no damage. The snapping turtle is lightly wounded. Your inugami hits the snapping turtle but does no damage. Your cerulean imp hits the snapping turtle with a +1 spear. Your inugami hits the snapping turtle but does no damage. Your seismosaurus egg splashes around in the water. Your cerulean imp barely misses the snapping turtle. Your inugami hits the snapping turtle but does no damage. Your cerulean imp hits the snapping turtle but does no damage. The snapping turtle attacks as it pursues you! The snapping turtle bites you but does no damage. Casting: Summon Seismosaurus Egg (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. You swap places with your bat. Your bat hits the snapping turtle but does no damage. The snapping turtle bites you from afar!! Your inugami hits the snapping turtle. Your bat hits the snapping turtle. The snapping turtle attacks as it pursues you! The snapping turtle closely misses you. Casting: Summon Small Mammal (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your bat barely misses the snapping turtle. Your inugami closely misses the snapping turtle. Your cerulean imp barely misses the snapping turtle. The snapping turtle bites you from afar!! You swap places with your blazeheart golem. Your bat hits the snapping turtle but does no damage. Your inugami hits the snapping turtle but does no damage. Your cerulean imp hits the snapping turtle but does no damage. The snapping turtle bites you from afar!! You die... ...... .~~~ P.~.~. #.... ...~~.#####.... #.PP....P..PP# ~~ .P........P# #.~~≈ ......P