Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12275640646408303276 501676 demenzo the Slayer (level 25, -12/161 (172) HPs) Began as a Gargoyle Chaos Knight on Oct 2, 2026. Was a Favourite Plaything of Xom. Mangled by a quicksilver dragon (14 damage) ... on level 5 of the Vaults on Oct 4, 2026. The game lasted 04:24:52 (62451 turns). demenzo the Slayer (Gargoyle Chaos Knight) Turns: 62451, Time: 04:24:53 HP: -12/161 (172) AC: 43 Str: 20 XL: 25 Next: 23% MP: 0/39 EV: 17 Int: 18 God: Xom [*.....] Gold: 1067 SH: 15 Dex: 14 Spells: 29/46 levels left rFire + . . (50%) a - +7 broad axe (drain) rCold . . . (100%) H - +2 kite shield {Reflect} rNeg + . . (50%) x - +5 moon troll leather armour {Spirit, Regen++ MP+5} rPois ∞ (0%) L - +2 hat {Int+3} rElec + (33%) W - +1 cloak of Starlight {*Dazzle EV+4 Stlth--} rCorr . (100%) l - +1 pair of gloves of Disguise {rElec Regen+ Dex+2} SInv + V - +4 pair of boots "Bucwosh" {rF+ Dex+6} Will ++... u - dreamdust necklace {Acrobat} Stlth ++ M - ring of willpower HPRegen 2.86/turn v - ring of see invisible MPRegen 0.26/turn %: reflection, acrobat, guardian spirit @: mighty, about to teleport, weakened, flying, slowed, studying Staves, lightly drained, very slow A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, antennae 1, clumsy 1, poor constitution 1, dopey 1, low MP 1, weak 1, evolution 1, MP-powered wands, sturdy frame 1, ephemeral shield, efficient metabolism, lucky 2 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Xom. You were a special plaything of Xom. You visited 9 branches of the dungeon, and saw 44 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Bailey. You collected 7764 gold pieces. You spent 6697 gold pieces at shops. Inventory: Hand Weapons a - a +7 broad axe of draining (weapon) c - a +3 broad axe of flaming A - a +1 broad axe of venom G - a +2 scimitar of flaming Missiles e - 91 poisoned darts h - 8 atropa-tipped darts j - 2 throwing nets {!f} p - 4 darts of disjunction q - 14 javelins s - 38 boomerangs (quivered) U - 10 curare-tipped darts {!f} Armour f - a +0 kite shield of protection g - a +0 pair of gloves of parrying k - a +1 cloak l - the +1 pair of gloves of Disguise (worn) {rElec Regen+ Dex+2} (You bought it in a shop on level 2 of the Orcish Mines) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. m - a scarf of repulsion r - +1 storm dragon scales t - +0 ice dragon scales x - the +5 moon troll leather armour (worn) {Spirit, Regen++ MP+5} (You bought it in a shop on level 2 of the Depths) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. y - a +2 plate armour of cold resistance B - a +0 pair of gloves of dexterity C - the +1 buckler of Sosa {rC+ Regen+} (Xom gifted it to you on level 9 of the Dungeon) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. F - the +2 pair of gloves of the Farrier {rCorr Str+2} (You found it on level 5 of the Vaults) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. H - a +2 kite shield of reflection (worn) J - the +2 chain mail "Wisk" {rElec rF- Str+3} (You found it on level 3 of the Lair of Beasts) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). It cannot be enchanted further. K - a +2 cloak of willpower L - a +2 hat of intelligence (worn) P - a +1 hat of ice Q - a +2 helmet of intelligence R - a +2 hat of willpower V - the +4 pair of boots "Bucwosh" (worn) {rF+ Dex+6} (You found it on level 12 of the Dungeon) rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. W - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} (You found it on level 12 of the Dungeon) *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. X - a +2 hat of ice Y - a +2 tower shield Z - a +1 plate armour of willpower Magical Staves b - the conjuration staff "Zefah" {Int+6 Dex-4 Conj Necro} (Xom gifted it to you on level 3 of the Swamp) [staff of conjuration] Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Jewellery d - an amulet of reflection i - an amulet of the acrobat n - a +4 ring of slaying o - the ring of Jacsau {^Contam rF- Wiz Str+5 Int+3} (You bought it in a shop in a bazaar) [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). u - the dreamdust necklace (worn) {Acrobat} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. v - a ring of see invisible (worn) z - a +4 ring of protection D - a ring of wizardry E - an amulet of regeneration M - a ring of willpower (worn) N - a ring of willpower O - a +6 ring of intelligence S - a ring of resist corrosion T - a +6 ring of dexterity Talismans w - a sanguine talisman I - the maw talisman of the Vanishing Princes {*Corrode rF+ Int+3 SInv} (You found it on level 3 of the Depths) [maw talisman] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Wands c - a wand of iceblast (25) d - a wand of digging (2) f - a wand of mindburst (47) p - a wand of polymorph (35) e - a wand of paralysis (24) a - a wand of flame (34) b - a wand of acid (9) Scrolls I - 6 scrolls of immolation s - a scroll of butterflies N - 7 scrolls of noise f - 2 scrolls of fear t - 11 scrolls of teleportation r - 7 scrolls of revelation x - 7 scrolls of amnesia V - 4 scrolls of vulnerability a - 9 scrolls of enchant armour i - 21 scrolls of identify p - 11 scrolls of poison S - a scroll of silence b - 4 scrolls of blinking W - 4 scrolls of brand weapon Potions M - 7 potions of mutation L - 8 potions of lignification i - 2 potions of invisibility r - a potion of resistance m - 2 potions of might w - 6 potions of heal wounds c - 16 potions of curing g - 8 potions of magic b - 5 potions of brilliance B - 4 potions of berserk rage e - 5 potions of enlightenment C - a potion of cancellation A - 9 potions of attraction a - a potion of ambrosia h - a potion of haste Miscellaneous g - a +0 sack of spiders h - a +1 phantom mirror i - a +0 condenser vane Skills: + Level 21.4 Fighting - Level 18.0 Axes - Level 4.0 Throwing - Level 18.0 Armour + Level 6.8 Dodging + Level 9.0 Stealth - Level 16.0 Shields - Level 11.0 Spellcasting - Level 13.0 Conjurations - Level 13.6 Necromancy - Level 7.1 Translocations - Level 15.2 Earth Magic - Level 11.1 Evocations You had 29 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Bombard Conj/Erth 28% 9d5 5% 6 b - Borgnjor's Vile Clut Necr/Erth 29% N/A 1% 5 g - Passage of Golubria Tloc 35% N/A 6% 4 r - Blink Tloc 70% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 70% N/A 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Mercury Arrow Conj/Alch 66% 2d9 1% 2 Momentum Strike Conj/Tloc 92% 3d10 1% 2 Static Discharge Conj/Air 66% 3-6/arc 1% 2 Fugue of the Fallen Necr 56% N/A 1% 3 Gloom Hex/Necr 68% N/A 1% 3 Maxwell's Portable Pile Tloc 35% (3-9)d5 1% 3 Passwall Erth 60% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 35% N/A 1% 3 Vampiric Draining Necr 56% 2d10 1% 3 Animate Dead Necr 56% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 57% 2d9 1% 4 Iskenderun's Mystic Bla Conj/Tloc 46% 2d10 (+2d51% 4 Lee's Rapid Deconstruct Erth 30% 3d16* 1% 5 Awaken Armour Erth/Frge 74% N/A 4% 4 Leda's Liquefaction Alch/Erth 18% N/A 4% 4 Petrify Alch/Erth 18% N/A 4% 4 Summon Seismosaurus Egg Summ/Erth 37% N/A 4% 4 Mephitic Cloud Conj/Alch/Air 25% N/A 5% 3 Anguish Hex/Necr 17% N/A 7% 4 Flame Wave Conj/Fire 33% 2d10 8% 4 Iskenderun's Battlesphe Conj/Frge 33% 2d10 8% 4 Rending Blade Conj/Frge 33% 2d8 8% 4 Poisonous Vapours Alch/Air 36% 1d2 11% 1 Slow Hex 36% N/A 11% 1 Call Imp Summ 18% N/A 17% 2 Construct Spike Launche Frge 18% 2d3 17% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 17% 2 Jinxbite Hex 18% 2d2 17% 2 Scorch Fire 18% 2d5 17% 2 Fireball Conj/Fire 16% 3d8 22% 5 Irradiate Conj/Alch 16% 3d17 22% 5 Frozen Ramparts Ice 18% 1d3 32% 3 Inner Flame Hex/Fire 9% N/A 32% 3 Launch Clockwork Bee Frge 9% N/A 32% 3 Ozocubu's Armour Ice 9% N/A 32% 3 Sigil of Binding Hex 9% N/A 32% 3 Summon Ice Beast Ice/Summ 9% N/A 32% 3 Swiftness Air 9% N/A 32% 3 Freezing Cloud Conj/Ice/Air 12% 6-21 45% 5 Dispersal Tloc 17% N/A 67% 6 Airstrike Air 4% 2d(1-17) 73% 4 Cause Fear Hex 4% N/A 73% 4 Forge Blazeheart Golem Fire/Frge 9% N/A 73% 4 Forge Lightning Spire Air/Frge 9% 3d4 73% 4 Ignite Poison Fire/Alch 9% N/A 73% 4 Olgreb's Toxic Radiance Alch 9% N/A 73% 4 Sticky Flame Fire/Alch 9% 2d5 73% 4 Conjure Ball Lightning Conj/Air 16% 3x3d6 75% 6 Starburst Conj/Fire 16% 6d6 75% 6 Lehudib's Crystal Spear Conj/Erth 28% 10d8 92% 8 Alistair's Intoxication Alch 6% N/A 97% 5 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 97% 5 Metabolic Englaciation Hex/Ice 4% N/A 97% 5 Summon Mana Viper Hex/Summ 9% N/A 97% 5 Magnavolt Erth/Air 18% 4d12 99% 7 Manifold Assault Tloc 17% N/A 99% 7 Forge Phalanx Beetle Frge 4% N/A 100% 6 Fortress Blast Frge 12% 6d22 100% 6 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Summon Cactus Giant Summ 4% N/A 100% 6 Diamond Sawblades Frge 4% 4d4 100% 7 Hellfire Mortar Fire/Erth/Frge 14% 4d7 100% 7 Ozocubu's Refrigeration Ice 4% 4d8 100% 7 Spellspark Servitor Conj/Frge 16% N/A 100% 7 Sphinx Sisters Hex/Summ 4% N/A 100% 7 Summon Hydra Summ 4% N/A 100% 7 Discord Hex 4% N/A 100% 8 Disjunction Tloc 17% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24171 Temple (0/1) D:6 Lair (5/5) D:9 Zot: 23142 Swamp (4/4) Lair:2 Zot: 21028 Snake (4/4) Lair:2 Zot: 17194 Slime (0/5) Lair:4 Orc (2/2) D:11 Zot: 10540 Elf (3/3) Orc:2 Zot: 13342 Vaults (5/5) D:13 Zot: 22265 Crypt (2/3) Vaults:2 Zot: 10221 Depths (4/4) D:15 Zot: 15954 Zot (0/5) Depths:4 Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Vehumet Wu Jian Yredelemnul Zin Beogh Jiyva Shops: D:7 [ Orc:2 (=*[ Elf:3 :* Snake:2 ::=: Snake:4 ( Vaults:2 :(*( Vaults:5 ! Depths:2 [![:[ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:1 Annotations: D:4 2 transporters Vaults:2 Vv Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +19) You have a pair of small antennae on your head. You are clumsy. (Dex -3) Your body sometimes grows weak upon taking damage. You are dopey. (Int -3) Your magical capacity is low. (-10% MP) You are weak. (Str -3) You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) A shield forms around you when casting spells or using Invocations. (SH +7) Your metabolism doubles the duration of potion status effects. You discover more artefacts. Message History The salamander looks momentarily different. The quicksilver dragon is no longer deflecting missiles. The crawling flesh cage seems to regain its courage. The guardian sphinx bites you but does no damage. You block the guardian sphinx's attack. The guardian sphinx claws you but does no damage. You block the quicksilver dragon's attack. The quicksilver dragon misses you. The golden dragon bites you. The golden dragon claws you but does no damage. The golden dragon tramples you! You hold your ground! You block the phantasmal warrior's attack. You encounter a shadow dragon. The stone giant hits you!! * * * LOW HITPOINT WARNING * * * The orc sorcerer gestures wildly while chanting. The orc knight hits you but does no damage. The dread lich mumbles some strange words. The guardian sphinx bites you!! * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you. * * * LOW HITPOINT WARNING * * * The guardian sphinx misses you. The quicksilver dragon bites you but does no damage. The quicksilver dragon claws you but does no damage. The stone giant hits you. * * * LOW MAGIC WARNING * * * The shadow dragon bites you but does no damage. The shadow dragon claws you but does no damage. x2 The ironbound mechanist mumbles some strange words. The ironbound mechanist forges a skittering defender to stand by its side. The golden dragon barely misses you. x2 The golden dragon tramples you but does no damage. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The ironbound preserver moans, "Oh dear! Oh dear!" The orc knight roars a battlecry! The orc sorcerer goes into a battle-frenzy! The quicksilver dragon bites you! You die... 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