Dungeon Crawl Stone Soup version 0.35-a0-1549-g01fcf34389 (webtiles) character file. Game seed: 18031044189845860712 261830 caipibara the Imperceptible (level 19, -12/126 HPs) Began as a Poltergeist Enchanter on Nov 12, 2026. Was the Champion of Sif Muna. Killed from afar by an ironbound frostheart (18 damage) ... by creeping frost ... on level 4 of the Vaults on Nov 13, 2026. The game lasted 02:12:19 (46550 turns). caipibara the Imperceptible (PoEn) Turns: 46550, Time: 02:12:20 Health: -12/126 AC: 14 Str: 7 XL: 19 Next: 97% Magic: 35/35 EV: 20 Int: 30 God: Sif Muna [******] Gold: 1483 SH: 8 Dex: 21 Spells: 2/42 levels left rFire + + . (33%) g - +0 rapier (venom) rCold + . . (50%) u - +2 buckler rNeg + + + (0%) e - +0 pair of boots {Rampage} rPois ∞ (0%) b - +1 cloak rElec + (33%) h - +1 helmet of Tuxadeim {rF+} rCorr . (100%) i - scarf {Repulsion} SInv + p - +4 cloak of Poogee {Fly rElec rPois} Will +.... v - +4 hat "Zaraddel" {Will+ Str+3} Stlth *******+++ m - amulet of Midwinter {rF+ Will- Regen+ Int+6 Stlth+} HPRegen 1.21/turn k - ring "Poatu" {Int+5 SInv} MPRegen 0.24/turn q - ring of Shadows {Umbra +Inv Stlth+} %: repel missiles, rampage @: about to teleport, flying, wreathed by umbra, studying Stealth, invisible A: insubstantial, undead, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed }: 2/15 runes: decaying, gossamer a: Cacophony (0%), Renounce Religion (0%), Evoke Invisibility (12%), Channel Magic (1%), Forget Spell (0%), Divine Exegesis (38%) You were on level 4 of the Vaults. You worshipped Sif Muna. Sif Muna was exalted by your worship. You visited 7 branches of the dungeon, and saw 35 of its levels. You collected 4397 gold pieces. You spent 2914 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger g - a +0 rapier of venom (weapon) t - a +3 rapier Missiles s - 2 throwing nets Armour b - a +1 cloak (haunted) e - a +0 pair of boots of rampaging (haunted) h - the +1 helmet of Tuxadeim (haunted) {rF+} (You found it on level 6 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. i - a scarf of repulsion (haunted) p - the +4 cloak of Poogee (haunted) {Fly rElec rPois} (You found it on level 1 of the Lair of Beasts) Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. u - a +2 buckler (worn) v - the +4 hat "Zaraddel" (haunted) {Will+ Str+3} (You took it off Wiglaf on level 1 of the Spider Nest) Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. y - a +0 cloak of corrosion resistance Jewellery c - a +6 ring of strength d - an amulet of faith f - a +5 ring of evasion j - the ring of Lijawun {rElec rC- rN+++ Int-5} (You found it on level 7 of the Dungeon) [ring of positive energy] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). k - the ring "Poatu" (worn) {Int+5 SInv} (You took it off a vampire on level 7 of the Dungeon) [ring of see invisible] Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. l - the ring "Vuavouq" {rPois rN++ Will+ Str-5 Int-4} (You found it on level 7 of the Dungeon) [ring of willpower] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). m - the amulet of Midwinter (worn) {rF+ Will- Regen+ Int+6 Stlth+} (You found it on level 7 of the Dungeon) [amulet of regeneration] rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. n - a +4 ring of slaying o - a ring of willpower q - the ring of Shadows (worn) {Umbra +Inv Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. r - the amulet "Furu" {Acrobat rC+ rCorr Str+5 Dex-2} (You found it on level 12 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). w - an amulet of magic regeneration x - the ring of Compassion {rPois rC- Will+ Str+6} (You found it on level 2 of the Vaults) [ring of strength] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). Wands e - a wand of charming (29) (quivered) c - a wand of warping (3) a - a wand of flame (74) d - a wand of digging (6) p - a wand of polymorph (6) Scrolls S - 6 scrolls of silence N - 6 scrolls of noise w - 5 scrolls of enchant weapon I - 7 scrolls of immolation x - 6 scrolls of amnesia d - a scroll of torment {unknown} p - 9 scrolls of poison V - 4 scrolls of vulnerability g - 3 scrolls of fog t - 2 scrolls of teleportation W - 2 scrolls of brand weapon a - 2 scrolls of enchant armour e - a scroll of butterflies {unknown} Potions r - 3 potions of resistance A - 2 potions of attraction c - 5 potions of curing C - 2 potions of cancellation a - 13 potions of ambrosia w - 5 potions of heal wounds n - 5 potions of haste {unknown} e - 4 potions of enlightenment p - 6 potions of might {unknown} b - 4 potions of brilliance s - 12 potions of mutation {unknown} q - 4 potions of lignification {unknown} o - a potion of moonshine B - 2 potions of berserk rage g - a potion of magic Miscellaneous g - a +0 box of beasts h - a +0 condenser vane Skills: - Level 10.0 Fighting - Level 14.0 Short Blades + Level 13.1 Dodging * Level 24.9 Stealth - Level 7.0 Shields - Level 12.0 Spellcasting * Level 21.1 Hexes - Level 10.0 Summonings - Level 8.0 Necromancy - Level 2.0 Translocations - Level 3.0 Ice Magic - Level 5.0 Alchemy - Level 5.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 b - Confusing Touch Hex 98% N/A 0% 3 c - Tukima's Dance Hex 98% N/A 0% 3 d - Gloom Hex/Necr 100% N/A 1% 3 e - Enfeeble Hex 49% N/A 1% 7 f - Yara's Violent Unrav Hex/Alch 38% 3d15 1% 5 g - Summon Mana Viper Hex/Summ 84% N/A 1% 5 h - Dispel Undead Necr 60% 3d21 1% 4 i - Apportation Tloc 60% N/A 1% 1 j - Sphinx Sisters Hex/Summ 42% N/A 6% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 0% 1 Jinxbite Hex 100% 2d4 0% 2 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Ice Thorns Ice/Erth 100% 1d9 2% 1 Lesser Beckoning Tloc 60% N/A 2% 2 Mercury Arrow Conj/Alch 66% 2d9 2% 2 Kinetic Grapnel Frge 72% 1d6 4% 1 Magic Dart Conj 72% 1d6 4% 1 Sandblast Erth 36% 2d10 4% 1 Shock Conj/Air 72% 1d7 4% 1 Momentum Strike Conj/Tloc 48% 3d9 4% 2 Construct Spike Launche Frge 36% 2d4 6% 2 Scorch Fire 36% 2d6 6% 2 Searing Ray Conj 36% 2d5 6% 2 Static Discharge Conj/Air 36% 3-5/arc 6% 2 Sigil of Binding Hex 98% N/A 0% 3 Cause Fear Hex 49% N/A 0% 4 Call Canine Familiar Summ 67% N/A 1% 3 Inner Flame Hex/Fire 69% N/A 1% 3 Summon Ice Beast Ice/Summ 54% N/A 1% 3 Vampiric Draining Necr 60% 2d10 1% 3 Anguish Hex/Necr 40% N/A 1% 4 Animate Dead Necr 60% N/A 1% 4 Dimensional Bullseye Hex/Tloc 36% N/A 1% 4 Eringya's Surprising Cr Summ 67% N/A 1% 4 Martyr's Knell Necr/Summ 64% N/A 1% 4 Metabolic Englaciation Hex/Ice 37% N/A 1% 5 Curse of Agony Necr 60% N/A 4% 5 Discord Hex 49% N/A 4% 8 Maxwell's Portable Pile Tloc 30% (3-9)d4 5% 3 Summon Seismosaurus Egg Summ/Erth 48% N/A 5% 4 Mephitic Cloud Conj/Alch/Air 27% N/A 6% 3 Hailstorm Conj/Ice 27% 3d8 7% 3 Cigotuvi's Putrefaction Necr/Air 42% N/A 8% 4 Dragon Veins Fire/Ice/Erth/A29% 3d(6/6/6/49% 3 Summon Forest Summ/Tloc 26% N/A 10% 5 Summon Cactus Giant Summ 33% N/A 11% 6 Launch Clockwork Bee Frge 18% N/A 12% 3 Stone Arrow Conj/Erth 36% 3d9 12% 3 Fulminant Prism Conj/Alch 16% 3d10 14% 4 Petrify Alch/Erth 16% N/A 14% 4 Sticky Flame Fire/Alch 33% 2d7 14% 4 Alistair's Intoxication Alch 32% N/A 14% 5 Passage of Golubria Tloc 30% N/A 19% 4 Borgnjor's Vile Clutch Necr/Erth 21% N/A 22% 5 Death Channel Necr 30% N/A 24% 6 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 26% 4 Airstrike Air 9% 2d(2-18) 38% 4 Flame Wave Conj/Fire 18% 2d7 38% 4 Forge Blazeheart Golem Fire/Frge 18% N/A 38% 4 Iskenderun's Battlesphe Conj/Frge 18% 2d9 38% 4 Rending Blade Conj/Frge 18% 2d(7+2*) 38% 4 Alistair's Walking Alem Alch/Frge 33% N/A 38% 5 Detonation Catalyst Fire/Alch 33% 2d3 38% 5 Irradiate Conj/Alch 16% 3d17 38% 5 Summon Hydra Summ 33% N/A 50% 7 Hoarfrost Cannonade Ice/Frge 13% 3d6/3d13 52% 5 Freezing Cloud Conj/Ice/Air 12% 6-21 58% 5 Haunt Necr/Summ 32% N/A 65% 7 Arcjolt Conj/Air 9% 1d19 75% 5 Fireball Conj/Fire 9% 3d6 75% 5 Nazja's Percussive Temp Frge 9% 4d5 75% 5 Sculpt Simulacrum Ice/Alch 21% N/A 77% 6 Gell's Gavotte Tloc 15% 2d(18-26) 95% 6 Permafrost Eruption Ice/Erth 13% 2x4d4 98% 6 Bombard Conj/Erth 9% 9d2 99% 6 Forge Monarch Bomb Fire/Frge 9% 4d7 99% 6 Plasma Beam Fire/Air 9% 2x1d19 99% 6 Starburst Conj/Fire 9% 6d5 99% 6 Diamond Sawblades Frge 9% 4d5 100% 7 Orb of Destruction Conj 9% 9d6 100% 7 Disjunction Tloc 15% N/A 100% 8 Fulsome Fusillade Conj/Alch 16% (3-5)d9 100% 8 Chain Lightning Conj/Air 9% 3d12 100% 9 Dragon's Call Summ 33% N/A 100% 9 Fire Storm Conj/Fire 9% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:3 Spider (4/4)* Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:2 : D:3 [ D:4 : D:11 : Orc:2 (([([=:* Vaults:3 *: Portals: Abyss: D:14** Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are undead, granting you many immunities and vulnerabilities. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The vault warden activates a sealing rune. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. You encounter a vault guard. It is wielding a +2 long sword of holy wrath. The yaktaur captain shoots a bolt. The bolt is repelled. The ironbound frostheart calls freezing cold from the walls. The frost grips you! You resist. The ironbound mechanist hits you from afar with a +0 trident! The ironbound mechanist hits you from afar with a +0 trident!! You hear a shout! The ice encasing you melts away. The yaktaur captain shoots a bolt. The bolt completely misses you. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. You encounter a titan. The vault guard leaves your sight. The ironbound frostheart calls freezing cold from the walls. The frost grips you!! You resist. * * * LOW HITPOINT WARNING * * * You are encased in ice. The vault warden activates a sealing rune. A door slams shut! The ironbound convoker attacks as it pursues you! The ironbound convoker closely misses you. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The ironbound frostheart calls freezing cold from the walls. The frost grips you! You resist. * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt completely misses you. Press: ? - help, Dir - look around, f - activate Confirm quaff: an ironbound convoker, wielding a +0 great mace and wearing a +0 scale mail (spells empowered, sheltered from injuries, umbra, will become unable to see you) You fade into invisibility! The ice encasing you melts away. The ironbound convoker seems less brilliant. The ironbound frostheart calls freezing cold from the walls. The frost grips you!! You resist. You die... #. #.# #..... #. ## #.# #..... #..#. #.###########..... .##..#. #.#.........#..... #.....p #.#.#.....#.#..... #....pp####.#.##...##.#..... ...