Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7888386440498152698 21 bnx912 the Firebug (level 2, -3/16 HPs) Began as a Deep Elf Fire Elementalist on July 15, 2026. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 1 of the Dungeon. The game lasted 00:09:12 (1026 turns). bnx912 the Firebug (Deep Elf Fire Elementalist) Turns: 1026, Time: 00:09:12 Health: -3/16 AC: 2 Str: 5 XL: 2 Next: 62% Magic: 7/8 EV: 12 Int: 19 God: Gold: 59 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of chemistry Stlth ++ c - ring of flight HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: weakened, flying A: magic regeneration, poor constitution 1, robust 1, efficient magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of chemistry (worn) c - a ring of flight (worn) Scrolls p - a scroll of poison Potions g - a potion of magic i - a potion of invisibility c - a potion of curing Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 3.1 Spellcasting + Level 1.2 Conjurations + Level 3.7 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 34% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 20% 1d4 12% 1 Sandblast Erth 6% 2d5 16% 1 Inner Flame Hex/Fire 10% N/A 21% 3 Volatile Blastmotes Fire/Tloc 20% 2d11 21% 3 Flame Wave Conj/Fire 12% 2d6 47% 4 Forge Lightning Spire Air/Frge 3% 3d4 83% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *=[ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your body sometimes grows weak upon taking damage. You are robust. (+10% HP) Spells you cast cost 1 less MP (to a minimum of 1). Message History You encounter an endoplasm. Your Stealth skill increases to level 3! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence's fire resistance burns away. You hear a loud squeak. Terence hits you with a +0 mace. You feel your attacks grow feeble. You flicker back into view. Terence misses you. You fly upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 mace. You feel better. You extract magical energy from the potion. The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######### #........ ##### ##### #.####### #...# #...# #.# #...# #...#######.#### #...# #...##.........# #...# #.@.##.........# #...# #§@..+.........# #...# #.§..#.........# #...# #.....>........# ##...###...#..........#### #....'....###.........+... #....###### #.........#### #....# #.........# # #....# #.........# # #.#### ##.######.## # You could see Terence (combustible). Vanquished Creatures 2 endoplasms (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bnx912 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Found Wottem's General Store. 320 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 331 | D:1 | Learned a level 2 spell: Scorch 570 | D:1 | Found Nootujul's Jewellery Boutique. 771 | D:1 | Found Amyhalel's Armour Emporium. 1008 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 1008 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1008 | D:1 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 1019 | D:2 | Encountered Terence 1026 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, serial_shops, nicolae_shop_window_shopping, nicolae_shop_stone, nicolae_shop_gibbet_a_chance D:2: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.8 Spellcasting | | 3.1 Conjurations | | 1.2 Fire Magic | | 3.7 Action || total ---------------------------++------- Cast: Foxfire || 36 Scorch || 5 Drink: Curing || 2 Heal wounds || 1 Invisibility || 1 Mutation || 1 Read: Poison || 1 Armour: Robe || 9 Dodge: Dodged || 5