Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13084142894151366394 141 arthur1312qr the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on May 20, 2026. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:40 (2066 turns). arthur1312qr the Conjurer (Deep Elf Conjurer) Turns: 2066, Time: 00:03:40 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 3% Magic: 7/11 EV: 11 Int: 25 God: Gold: 88 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.24/turn c - ring of resist corrosion MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery b - a ring of see invisible (worn) c - a ring of resist corrosion (worn) d - an amulet of the acrobat Scrolls c - a scroll of enchant weapon {unknown} V - 2 scrolls of vulnerability h - a scroll of poison {unknown} j - 2 scrolls of amnesia {unknown} l - 2 scrolls of fear {unknown} n - a scroll of noise {unknown} q - a scroll of teleportation {unknown} Potions f - a potion of brilliance {unknown} k - a potion of curing {unknown} o - 2 potions of moonshine p - a potion of lignification {unknown} Skills: - Level 2.5 Dodging - Level 2.4 Stealth - Level 3.1 Spellcasting + Level 6.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 84% 2d11 2% 1 Construct Spike Launche Frge 6% 2d3 16% 2 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +3 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. You stop channelling your searing ray. The gnoll hits you with a +3 whip! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (76% to hit) You focus your ray upon the goblin. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray misses the goblin. (Press . to maintain the ray.) The gnoll misses you. You have reached level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (76% to hit) You focus your ray upon the goblin. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. You die... .. ### # # .. .#.. #. ### #.# #...# #. #.. .. ....# #.##.# ### #.# #...# #..#.# ....#..###...# #..... #..........# ###..# #j)@#....# #.## ....)###.....########.## .## #...............† .+##..........#.#.## #.†.#...........#.## #.#......#####.##... + #....).# ###.##### #.#......###......## # #...#..).....#...... You could see a gnoll. Vanquished Creatures A hound (D:2) Robin (D:2) 3 gnolls (D:3) An adder (D:3) 5 dart slugs A ribbon worm (D:3) An orc (D:3) 7 endoplasms 6 hobgoblins 4 ball pythons 8 bats 5 frilled lizards 15 goblins 8 kobolds 2 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arthur1312qr the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 441 | D:1 | Reached skill level 5 in Conjurations 867 | D:2 | Reached XP level 3. HP: 14/19 MP: 5/9 908 | D:2 | Encountered Robin 1230 | D:2 | Reached skill level 6 in Conjurations 1618 | D:2 | Reached XP level 4. HP: 19/24 MP: 4/10 1622 | D:2 | Killed Robin 1807 | D:3 | Learned a level 2 spell: Searing Ray 1812 | D:3 | Learned a level 4 spell: Fulminant Prism 2066 | D:3 | Reached XP level 5. HP: 3/28 MP: 9/11 2066 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_cross D:2: layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_1, aquarium_window_3, aquarium_window_fake, aquarium_view_2d, aquarium_pool_corner, minmay_hedge_maze, uniq_robin D:3: layout_loops_cross, cheibrodos_sewer_entry_bend, ebering_dispersal_statue_hall, minmay_fractal_squares_diagonal_5, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.9 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | 2 || 10 Melee: Unarmed | 8 | 2 || 10 Punch | 1 | || 1 Cast: Magic Dart | 75 | 42 || 117 Searing Ray | | 6 || 6 Drink: Magic | | 1 || 1 Read: Identify | 1 | || 1 Enchant armour | 1 | || 1 Blinking | 1 | || 1 Vulnerability | 1 | || 1 Armour: Robe | 7 | 15 || 22 Dodge: Dodged | 6 | 9 || 15