Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11285811765414545295 7 Zarkon the Conjurer (level 2, -2/17 HPs) Began as a Poltergeist Conjurer on July 5, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (571 turns). Zarkon the Conjurer (Poltergeist Conjurer) Turns: 571, Time: 00:01:52 Health: -2/17 AC: 2 Str: 3 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 20 God: Gold: 47 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) d - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +1 cloak (haunted) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} h - a scroll of noise {unknown} Potions d - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.2 Spellcasting + Level 3.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll attacks as it pursues you! The gnoll barely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. Magic courses through your body. The gnoll hits you with a +0 club. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you with a +0 club. You die... #..####### ###.......# #........# #.......# #..#.###.# #....#.## ##...# #.# ####..g## ###..# #.# #....##### P###.# #.###### ###......### ..♣#.# #.....)# #......>.. .(...# #......##########......... ...### #........@jg.............. #### ##.....###########.......) .# ####### ...........## .# ...######### .# ... .# .. .# # .. ## You could see a gnoll and a goblin. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zarkon the Poltergeist Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 497 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 571 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, minmay_distorted Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.1 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.2 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 10 Dagger || 4 Short sword || 4 Cast: Magic Dart || 16 Drink: Magic || 1 Armour: None || 14 Dodge: Dodged || 13