Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13969989694115846927 23 Zarkon the Conjurer (level 2, -1/4 HPs) Began as a Draconian Conjurer on July 2, 2026. Killed from afar by a dart slug (5 damage) ... with a slug dart ... on level 2 of the Dungeon. The game lasted 00:06:24 (1714 turns). Zarkon the Conjurer (Draconian Conjurer) Turns: 1714, Time: 00:06:24 Health: -1/4 AC: 0 Str: 9 XL: 2 Next: 72% Magic: 0/5 EV: 13 Int: 18 God: Gold: 86 SH: 0 Dex: 9 Spells: 2/5 levels left rFire + + . (33%) - Mandibles rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois x (150%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.20/turn a - scarab talisman MPRegen 0.09/turn %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, (AC +4), small, unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 2 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Talismans a - a scarab talisman (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of poison {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of invisibility {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +4))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History You reconstitute your solar ember. Found a stone staircase leading down. There is a stone staircase leading up here. Found a stone staircase leading up. You encounter a bat. Found a peridot ring. You encounter a dart slug. Found 5 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (100% to hit) Okay, then. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Out of range. Okay, then. You encounter an endoplasm. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. The dart slug is almost dead. (Press . to maintain the ray.) You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. You stop channelling your searing ray. The dart slug launches a dart at you. The slug dart hits you. Ouch! That really hurt! You die... #.##.# ##### #.##.# ..$.b.#.##.# ......#.##.#### .................# ......#=##..####.# .................. ........*...# #.# . +##....B.#..####.# .. #......#.....#.### .# #......#.....#.#.#..# #....w.#.##..#<.....# #......#.###.#...##.## ........#...#.......... ..#.#....###.#*.....#.## ................>...# # ....#####.###..# You could see a dart slug, a bat (asleep) and a friendly solar ember (minion). Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 2 bats (D:1) 3 goblins (D:1) 7 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zarkon the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 471 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 898 | D:1 | Learned a level 2 spell: Searing Ray 1714 | D:2 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_corners, minmay_rat_gold_closets D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Fighting | | 0.1 Spellcasting | | 2.2 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 14 Tailslap || 3 Cast: Magic Dart || 35 Searing Ray || 7 Armour: None || 22 Dodge: Dodged || 18 Form: Scarab || 2 Default || 1