Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17316031226916634196 17 Rhodok the Grave Robber (level 2, 0/19 HPs) Began as a Mummy Necromancer on July 19, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:36 (662 turns). Rhodok the Grave Robber (Mummy Necromancer) Turns: 662, Time: 00:01:37 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 44% Magic: 4/6 EV: 11 Int: 14 God: Gold: 39 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of silence {unknown} d - a scroll of amnesia {unknown} Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 3.0 Spellcasting + Level 4.3 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 34% 4 Curse of Agony Necr 21% N/A 69% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 67%) You feel a surge of power! The jackal struggles to resist. The bat closely misses you. The jackal barely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 67%) You feel a surge of power! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The bat closely misses you. The bat hits your soul wisp but does no damage. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat completely misses you. Your soul wisp closely misses the jackal. The bat misses you. The jackal attacks as it pursues you! The jackal barely misses you. Your soul wisp closely misses the jackal. The jackal closely misses you. You hit the bat. You kill the bat! The jackal closely misses you. x2 The jackal bites you but does no damage. Your soul wisp touches the jackal. Your soul wisp touches the jackal but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 The jackal bites you. You die... .+ ...#..... .# ######+##........ .+ ...(............. .###+# ................. .....# ...............# .....# ........*......# .....# ####...........# .....#+######...hh......# ####............@.......# # #....................# # #..................### # #.#'########.......########## #.#.# #................## #.#.########........#......... #.#.......##........#......... #.#.......'.........###..†.... #.#.......############..#.#### You could see 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 2 goblins (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rhodok the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 330 | D:1 | Reached XP level 2. HP: 15/19 MP: 5/5 662 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, hellmonk_ecumenical_altar_blasted, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.8 Necromancy | | 4.3 Action || total ---------------------------++------- Attack: Normal || 59 Melee: Dagger || 59 Cast: Soul Splinter || 21 Stab: Sleeping || 2 Armour: Robe || 68 Dodge: Dodged || 69