Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6071541244486997412 0 OhKlahoma the Conjurer (level 1, 13/13 HPs) Began as a Human Conjurer on May 4, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:01 (126 turns). OhKlahoma the Conjurer (Human Conjurer) Turns: 126, Time: 00:02:02 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 17 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) b - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Jinxbite Hex 2% 2d2 26% 2 Scorch Fire 2% 2d5 26% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, OhKlahoma the Human Conjurer. Are you destined to find the fantabulous Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. No target in view! c - a scroll labelled UVUG OMEOGE You now have 3 gold pieces. Found a mace. You see here a +0 mace. You see here a +0 mace. b - a +0 mace b - a +0 mace (weapon) Found a parchment of Scorch. Found a parchment of Jinxbite. Found 14 gold pieces. You pick up a parchment of Jinxbite and begin reading... You add the spell Jinxbite to your library. You pick up a parchment of Scorch and begin reading... You add the spell Scorch to your library. You now have 17 gold pieces (gained 14). Unknown command. Welcome back, OhKlahoma the Human Conjurer. Press ? for a list of commands and other information. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#. #.# #.# #.# #.# #.# #.# #.# #.# #.####### #.# #.####........ #.# #............. ###.########..###### #..@..# ##...## #.....#####.....###. #................... #.....#####.....#### #.....# ##...## ####### ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OhKlahoma the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 126 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_ring