Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3204594684097175941 390463 Mate1991 the Sorcerer (level 23, -4/124 HPs) Began as a Gargoyle Conjurer on Oct 6, 2026. Was an Initiate of Gozag. Slain by a war gargoyle ... wielding a +5 great mace of draining (21 damage) ... on level 5 of the Vaults on Oct 8, 2026. The game lasted 05:02:48 (75217 turns). Mate1991 the Sorcerer (Gargoyle Conjurer) Turns: 75217, Time: 05:02:49 Health: -4/124 AC: 24 Str: 27 XL: 23 Next: 9% Magic: 16/52 EV: 9 Int: 45 God: Gozag Gold: 91 SH: 12 Dex: 8 Spells: 36/73 levels left rFire + + . (33%) W - alchemy staff "Worm" {rPois Will+ Conj Fire Alch} rCold + + + (20%) z - +3 kite shield of the Sheltering Gods {rElec rC++ Str+4} rNeg + . . (50%) n - +1 robe of the Game of Life {Bane rC++ Str+8 Archmagi} rPois ∞ (0%) r - +2 helmet {Int+3} rElec + (33%) G - scarf of Yesterday {rC+ rF+, Regen+} rCorr + (50%) (no gloves) SInv + c - +0 pair of boots Will ++... H - amulet of the Trout {Wildshape Str+4 Int+3} Stlth ++ l - +9 ring of intelligence HPRegen 1.20/turn p - ring of see invisible MPRegen 0.33/turn %: archmagi @: brilliant, resistant, radiating poison, flying, hasted, studying 2 skills, very quick A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was noncommittal. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Ice Cave and Volcano. You collected 18857 gold pieces. You spent 7179 gold pieces at shops. You paid 11587 gold pieces to Gozag. Inventory: Hand Weapons B - the +7 hand cannon "Mule" {flame, backblast, rF+} (You found it in an ice cave) rF+: It protects you from fire. It cannot be enchanted further. Missiles q - 3 throwing nets O - 9 javelins Armour c - a +0 pair of boots (worn) f - a +2 robe of cold resistance h - a +2 robe of willpower i - an orb of guile n - the +1 robe of the Game of Life (worn) {Bane rC++ Str+8 Archmagi} (You took it off a goblin on level 3 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. rC++: It greatly protects you from cold. Str+8: It affects your strength (+8). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. o - a +2 cloak of willpower r - a +2 helmet of intelligence (worn) w - a +1 robe of fire resistance x - a +2 kite shield of reflection y - a scarf of resistance z - the +3 kite shield of the Sheltering Gods (worn) {rElec rC++ Str+4} (You found it in an ice cave) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. C - a +3 plate armour of cold resistance E - an orb of energy G - the scarf of Yesterday (worn) {rC+ rF+, Regen+} (You acquired it on level 3 of the Swamp) Regen+: It increases your rate of health regeneration. I - the +3 ring mail of Sif Muna's Reproof {rN+ Str+4 Dex+5} (You found it in a treasure trove) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. M - an orb of pyromania V - a +2 helmet of light X - the +1 leather armour of Midwinter {Rampage rN++} (You took it off a vault sentinel on level 1 of the Vaults) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. It cannot be enchanted further. Y - the orb of the Leaf {Stardust, rC++ Regen+} (You took it off Frederick on level 3 of the Vaults) rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Magical Staves b - a staff of alchemy j - a staff of conjuration s - a staff of fire K - a staff of earth Q - the air staff of World Downfall {rElec rN+++ Str+3 Stlth- Tloc Air} (You found it on level 3 of the Elven Halls) [staff of air] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. T - a staff of earth W - the alchemy staff "Worm" (weapon) {rPois Will+ Conj Fire Alch} (You found it on level 3 of the Elven Halls) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. Jewellery a - an amulet of regeneration e - a ring of willpower g - a ring of protection from fire k - an amulet of the acrobat l - a +9 ring of intelligence (worn) m - an amulet of chemistry p - a ring of see invisible (worn) t - a ring of protection from cold v - a ring of willpower D - a ring of protection from fire F - a +6 ring of strength H - the amulet of the Trout (worn) {Wildshape Str+4 Int+3} (You found it in a treasure trove) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). J - the amulet "Xughoddoe" {Harm Acrobat *Slow rElec Will+ AC+4 Str+4} (You found it in a treasure trove) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). L - the ring "Pett" {rElec Wiz Stlth+} (You found it on level 4 of the Swamp) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. P - a +6 ring of strength R - a ring of wizardry S - an amulet of dissipation U - a +4 ring of protection Talismans d - a medusa talisman u - a talisman of death A - an eel talisman N - a serpent talisman Wands p - a wand of polymorph (27) d - a wand of digging (4) c - a wand of iceblast (15) b - a wand of quicksilver (14) a - a wand of flame (48) f - a wand of mindburst (4) e - a wand of charming (15) Scrolls t - 7 scrolls of teleportation S - 6 scrolls of silence w - 8 scrolls of enchant weapon g - 7 scrolls of fog p - 8 scrolls of poison I - 9 scrolls of immolation x - 5 scrolls of amnesia f - 2 scrolls of fear i - 14 scrolls of identify V - 5 scrolls of vulnerability r - 6 scrolls of revelation W - a scroll of brand weapon T - a scroll of torment Potions L - 5 potions of lignification g - a potion of magic c - 11 potions of curing a - a potion of ambrosia i - 7 potions of invisibility b - 4 potions of brilliance M - 4 potions of mutation e - 4 potions of enlightenment B - 3 potions of berserk rage r - 4 potions of resistance h - 3 potions of haste C - 5 potions of cancellation d - 2 potions of moonshine A - 3 potions of attraction m - 4 potions of might Miscellaneous g - a +0 tin of tremorstones (2/2) h - a +0 lightning rod (4/4) Skills: - Level 7.1 Fighting - Level 1.5 Dodging - Level 2.1 Stealth - Level 7.0 Shields + Level 25.9 Spellcasting + Level 23.2 Conjurations - Level 3.1 Translocations - Level 3.1 Forgecraft + Level 19.6 Fire Magic - Level 4.0 Alchemy You had 36 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Fulminant Prism Conj/Alch 93% 3d37 0% 4 c - Iskenderun's Battles Conj/Frge 100% 2d18 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Blink Tloc 100% N/A 1% 2 f - Fireball Conj/Fire 100% 3d36 0% 5 g - Olgreb's Toxic Radia Alch 100% N/A 1% 4 h - Ignite Poison Fire/Alch 100% N/A 1% 4 i - Fire Storm Conj/Fire 100% 8d25 7% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Shock Conj/Air 100% 1d9 0% 1 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Hailstorm Conj/Ice 100% 3d16 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Apportation Tloc 100% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Grave Claw Necr 100% 2d14 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Call Canine Familiar Summ 92% N/A 1% 3 Confusing Touch Hex 92% N/A 1% 3 Fugue of the Fallen Necr 92% N/A 1% 3 Maxwell's Portable Pile Tloc 100% (3-9)d9 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Ozocubu's Armour Ice 92% N/A 1% 3 Passwall Erth 92% N/A 1% 3 Sigil of Binding Hex 92% N/A 1% 3 Summon Ice Beast Ice/Summ 92% N/A 1% 3 Teleport Other Tloc 100% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Leda's Liquefaction Alch/Erth 65% N/A 1% 4 Petrify Alch/Erth 65% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+4*) 1% 4 Arcjolt Conj/Air 89% 1d99 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Freezing Cloud Conj/Ice/Air 81% 6-21 1% 5 Plasma Beam Fire/Air 86% 2x1d104 1% 6 Awaken Armour Erth/Frge 100% N/A 2% 4 Dimensional Bullseye Hex/Tloc 52% N/A 2% 4 Vhi's Electric Charge Tloc/Air 100% N/A 2% 4 Alistair's Walking Alem Alch/Frge 100% N/A 2% 5 Cause Fear Hex 46% N/A 4% 4 Cigotuvi's Putrefaction Necr/Air 92% N/A 4% 4 Eringya's Surprising Cr Summ 92% N/A 4% 4 Summon Seismosaurus Egg Summ/Erth 92% N/A 4% 4 Yara's Violent Unravell Hex/Alch 65% 3d24 5% 5 Hoarfrost Cannonade Ice/Frge 52% 3d9/3d19 6% 5 Curse of Agony Necr 92% N/A 12% 5 Lee's Rapid Deconstruct Erth 46% 3d22* 12% 5 Summon Mana Viper Hex/Summ 92% N/A 12% 5 Fortress Blast Frge 100% 6d12 19% 6 Permafrost Eruption Ice/Erth 46% 2x4d10 56% 6 Enfeeble Hex 46% N/A 98% 7 Magnavolt Erth/Air 46% 4d18 98% 7 Summon Horrible Things Summ 46% N/A 100% 8 Death's Door Necr 46% N/A 100% 9 Shatter Erth 46% 3d35* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) Volcano (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 = D:5 : D:10 = D:11 * Orc:1 :* Orc:2 [:*? Elf:1 :(=:: Elf:2 !: Snake:1 *(?:=: Vaults:2 :! Vaults:3 ( Vaults:4 *:??[: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +17) Message History The barrage of energy hits the war gargoyle but does no damage. The war gargoyle is lightly damaged. You hear a shout! The fire giant casts a spell at you. The fireball explodes! The fireball engulfs the war gargoyle! The war gargoyle resists. The fireball engulfs you! You resist. The fireball engulfs your battlesphere! Your battlesphere resists. The war gargoyle hits you with a +5 great mace of draining!! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! You erupt in a blast of force! The mystic blast hits your fire vortex! Your fire vortex is heavily damaged. Your fire vortex is knocked back by the mystic blast. The mystic blast hits the war gargoyle but does no damage. The war gargoyle is heavily damaged. Your battlesphere fires at the deep elf annihilator! The barrage of energy hits the deep elf annihilator!! The deep elf annihilator is almost dead. The war gargoyle hits you with a +5 great mace of draining!! * * * LOW HITPOINT WARNING * * * The deep elf annihilator mumbles some strange words. The deep elf annihilator blinks! You encounter a deep elf zephyrmancer. It is wielding a +0 short sword. The fire giant points at you and mumbles some strange words. The bolt of fire hits the war gargoyle! The war gargoyle resists. The bolt of fire hits you! You resist. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a huge surge of power! You begin to radiate toxic energy. The fire giant is poisoned. The deep elf zephyrmancer is poisoned. Your battlesphere fires at the war gargoyle! The barrage of energy hits the war gargoyle. The war gargoyle is severely damaged. The fire giant looks even sicker. The war gargoyle hits you with a +5 great mace of draining!! You die... Your body crumbles into a pile of gold. ..$$$$