Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15495356490588229706 141 Lukanio the Conjurer (level 4, -3/36 HPs) Began as a Demigod Conjurer on Sept 27, 2026. Slain by a kobold brigand ... wielding a +0 dagger (5 damage) ... in a sewer. The game lasted 00:04:37 (2903 turns). Lukanio the Conjurer (Demigod Conjurer) Turns: 2903, Time: 00:04:37 Health: -3/36 AC: 4 Str: 8 XL: 4 Next: 73% Magic: 1/11 EV: 10 Int: 24 God: Gold: 134 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (100%) c - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: mighty, lethally poisoned (-3 -> -4), attractive, hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 134 gold pieces. Inventory: Hand Weapons c - a +0 flail (weapon) Missiles h - a throwing net j - 4 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) e - a +0 helmet (worn) Magical Staves d - a staff of earth Jewellery f - an amulet of magic regeneration i - a +4 ring of protection Talismans g - a quill talisman Wands a - a wand of flame (19) Scrolls t - 3 scrolls of teleportation c - 2 scrolls of noise {unknown} p - a scroll of poison Potions A - a potion of attraction Skills: + Level 1.8 Fighting + Level 2.6 Dodging - Level 1.7 Stealth * Level 3.0 Spellcasting + Level 4.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 24% 2 Fulminant Prism Conj/Alch 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You thump the endoplasm! You kill the endoplasm! You feel sick. The kobold brigand hits you with a +0 dagger! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (moderately wounded, 72% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. (Press . to maintain the ray.) You feel sick. The searing ray misses the kobold brigand. The kobold brigand closely misses you. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. You feel sick. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits the kobold brigand. The kobold brigand is severely wounded. You finish channelling your searing ray. You feel sick. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (severely wounded, 72% to hit) You focus your ray upon the kobold brigand. The searing ray misses the kobold brigand. (Press . to maintain the ray.) You feel sick. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits the kobold brigand. The kobold brigand is almost dead. The kobold brigand hits you with a +0 dagger. You die... ########## ####### #≈≈≈~~≈≈≈≈ ≈≈≈≈≈≈~ #≈~~~~~~≈~ ≈≈≈≈~~. #~~~~~~~~≈ ≈≈≈≈≈~~ ##~################# #~~)'.~~≈≈≈≈≈≈≈ #≈~.#.~≈≈≈≈≈≈≈≈ #≈~@#.~≈≈≈≈≈≈≈≈≈≈≈≈≈ #~.K#.~~≈≈≈≈≈≈≈≈≈≈≈≈ ++ #≈).#..~≈~≈≈≈≈≈≈≈≈≈≈ .. #~~.#...~~≈≈≈~≈≈~≈≈ .#⌠#. ##.####.#~###~~#~### ⌠.....#...#≈≈............. .._.⌠.'...≈≈≈≈.).......... J.....#...#≈≈............. .#⌠#.###.####.###~##~##~## You could see a kobold brigand. Vanquished Creatures 4 gnolls 3 adders (D:2) A river rat (D:3) An ufetubus (Sewer) 5 dart slugs A ribbon worm (D:2) An adder zombie (Sewer) 7 endoplasms 5 hobgoblins A quokka (D:1) 7 ball pythons 3 bats A bat zombie (Sewer) 3 frilled lizards 5 goblins 14 kobolds 7 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lukanio the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 422 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/7 425 | D:1 | Learned a level 2 spell: Searing Ray 689 | D:1 | Reached skill level 1 in Fighting 794 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/9 824 | D:1 | Found Imupak's Armour Emporium. 1857 | D:2 | Reached XP level 4. HP: 10/35 MP: 7/10 2007 | D:2 | Reached skill level 4 in Conjurations 2557 | D:3 | Found a glowing drain. 2567 | Sewer | Entered a sewer 2877 | Sewer | Encountered a kobold brigand 2903 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, serial_shops, shop, chequers_ecumenical_altar_simple D:2: layout_loops_ring, basic_altar D:3: layout_rooms, overflow_temple_1_default, serial_glass, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, portal_sewer_entry_e Sewer: kennysheep_sewer_church Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.0 Dodging | 2 | 2.6 Fighting | 1 | 1.8 Conjurations | 4 | 4.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 5 || 7 Melee: Flail | 2 | 5 || 7 Cast: Magic Dart | 92 | 44 || 136 Searing Ray | 1 | 5 || 6 Evoke: Wand of flame | | 2 || 2 Drink: Magic | 1 | || 1 Heal wounds | | 1 || 1 Haste | | 1 || 1 Might | | 1 || 1 Attraction | | 1 || 1 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Fog | | 1 || 1 Armour: Robe | 4 | || 4 Leather armour | 6 | 58 || 64 Dodge: Dodged | 5 | 35 || 40