Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12333060644119303676 44 LSDdune the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Sept 17, 2026. Mangled by Terence ... wielding a +0 falchion (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1032 turns). LSDdune the Conjurer (Deep Elf Conjurer) Turns: 1032, Time: 00:01:33 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 39% Magic: 4/10 EV: 12 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy Wands e - a wand of paralysis (12) Scrolls c - a scroll of fear {unknown} e - a scroll of teleportation {unknown} h - a scroll of fog {unknown} l - a scroll of poison {unknown} m - a scroll of identify {unknown} n - a scroll of revelation {unknown} o - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of might {unknown} j - a potion of curing {unknown} k - a potion of haste {unknown} p - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 16% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Arcjolt Conj/Air 7% 1d17 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. The searing ray misses Terence. You finish channelling your searing ray. Terence barely misses you. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion! The searing ray misses Terence. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Your magical contamination has completely faded away. Terence attacks as he pursues you! Terence hits you with a +0 falchion. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #...# ######### #...######## #.......# #...#......# #. #.......# #...#......# ###.##.......###...#......# ..................#......## ##.##.......###...........# #.........@.# #..##.......# #.........@.# #..##........ #..........## #.......###.. #..........# #.......# #.. #......##### #.......###.# #..###<# #...........# #......# #..########## #...^..# #..# #.....<# #..# #..##### #... You could see Terence. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 4 endoplasms (D:1) 3 hobgoblins (D:2) 4 ball pythons 4 bats A frilled lizard (D:2) 4 goblins 2 kobolds (D:2) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LSDdune the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 712 | D:2 | Reached XP level 3. HP: 6/19 MP: 0/10 771 | D:2 | Encountered Sigmund 778 | D:2 | Learned a level 2 spell: Searing Ray 1006 | D:2 | Encountered Terence 1032 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_rooms D:2: kennysheep_six_static_rooms, layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Fighting | | 0.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 63 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 7