Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15286879697764961040 938 LSDdune the Conjurer (level 7, 0/36 (38) HPs) Began as a Deep Elf Conjurer on Aug 15, 2026. Was an Initiate of Vehumet. Killed by miscasting Iskenderun's Mystic Blast (8 damage) ... on level 7 of the Dungeon. The game lasted 00:07:47 (4012 turns). LSDdune the Conjurer (Deep Elf Conjurer) Turns: 4012, Time: 00:07:48 HP: 0/36 (38) AC: 3 Str: 4 XL: 7 Next: 87% MP: 4/17 EV: 14 Int: 25 God: Vehumet [......] Gold: 300 SH: 0 Dex: 19 Spells: 1/17 levels left rFire . . . (100%) c - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ b - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lightly drained A: magic regeneration a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 300 gold pieces. Inventory: Missiles f - a throwing net Armour a - a +0 robe (worn) d - a +0 kite shield e - a +0 pair of gloves (worn) Magical Staves c - a staff of conjuration (weapon) Jewellery b - a +6 ring of dexterity (worn) Scrolls g - 2 scrolls of fog s - a scroll of summoning j - a scroll of immolation {unknown} k - a scroll of poison {unknown} l - 4 scrolls of teleportation {unknown} m - a scroll of enchant weapon {unknown} q - a scroll of vulnerability {unknown} u - a scroll of revelation {unknown} c - a scroll of torment {unknown} e - a scroll of noise {unknown} Potions f - a potion of curing {unknown} i - a potion of invisibility w - 5 potions of heal wounds r - a potion of resistance o - a potion of moonshine {unknown} p - 2 potions of lignification {unknown} d - 2 potions of brilliance {unknown} M - 2 potions of mutation n - a potion of attraction {unknown} Skills: + Level 1.6 Fighting + Level 5.3 Dodging + Level 5.6 Stealth + Level 5.9 Spellcasting + Level 6.1 Conjurations + Level 2.2 Translocations + Level 0.8 Forgecraft + Level 2.2 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 42% 2d10 (+2d513% 4 d - Fulminant Prism Conj/Alch 21% 3d12 13% 4 e - Alistair's Walking A Alch/Frge 15% N/A 73% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 28% 1d5 8% 1 Apportation Tloc 36% N/A 3% 1 Slow Hex 28% N/A 8% 1 Summon Small Mammal Summ 28% N/A 8% 1 Static Discharge Conj/Air 68% 3-6/arc 3% 2 Lesser Beckoning Tloc 36% N/A 4% 2 Stone Arrow Conj/Erth 68% 3d11 6% 3 Mephitic Cloud Conj/Alch/Air 32% N/A 7% 3 Maxwell's Portable Pile Tloc 18% (3-9)d3 9% 3 Jinxbite Hex 14% 2d2 12% 2 Launch Clockwork Bee Frge 11% N/A 16% 3 Fugue of the Fallen Necr 7% N/A 22% 3 Gloom Hex/Necr 14% N/A 22% 3 Passwall Erth 7% N/A 22% 3 Forge Lightning Spire Air/Frge 9% 3d4 54% 4 Airstrike Air 3% 2d(1-17) 58% 4 Anguish Hex/Necr 3% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the wight. The wight is almost destroyed. You encounter a wight. It is wielding a +0 flail. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (100% to hit) You feel a surge of power! The magic dart hits the wight but does no damage. You stop channelling your searing ray. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (100% to hit) You feel a surge of power! The magic dart hits the wight. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (lightly damaged, 83% to hit) You feel a surge of power! You focus your ray upon the wight. The searing ray hits the wight! The wight is severely damaged. (Press . to maintain the ray.) The wight misses you. The searing ray misses the wight. The wight hits you with a +0 flail! The searing ray misses the wight. The wight hits you with a +0 flail! You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Iskenderun's Mystic Blast. Energy rips through your body! You die... ............#..##.... #......#........##..... ...........##.......... #..#......##.##....... #.#.......<.......... #........#####..#.... #.......# #.##.... #.......# #.##.... ##.@....# #.##.... #z###### ..#...#. #.. #...#. .... #>..## ###.. #... # #.. ... .. #.. ### #.. You could see a wight. Vanquished Creatures A water moccasin (D:7) A kobold geomancer (D:7) 2 ogres A scorpion (D:5) A wight (D:7) 2 bombardier beetles 2 jellies An orc priest (D:4) A hound (D:5) A drude (D:7) 2 iguanas A sleepcap (D:7) A spectral orc (D:4) 3 gnolls (D:3) 3 adders (D:3) A hound zombie (D:4) A ribbon worm (D:2) An adder zombie (D:4) 2 dart slugs 15 orcs 10 endoplasms 6 hobgoblins 6 jackals 5 quokkas 4 ball pythons 2 bats (D:1) 2 frilled lizards 6 goblins 6 kobolds 13 rats 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LSDdune the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 69 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 810 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1155 | D:2 | Found a stormy altar of Qazlal. 1265 | D:2 | Identified the +8 falchion of Eseco {venom, rF++ Str+3} 1517 | D:2 | Learned a level 2 spell: Searing Ray 1564 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 1638 | D:3 | Reached skill level 5 in Conjurations 1769 | D:3 | Found a glowing golden altar of the Shining One. 1799 | D:3 | Found a glowing silver altar of Zin. 2017 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2244 | D:3 | Found a faded altar of an unknown god. 2249 | D:3 | Found an ornate altar of the Wu Jian Council. 2365 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2562 | D:4 | Found a statue of an orb of entropy. 2562 | D:4 | Found a statue of an orb of entropy. 2569 | D:4 | Found a staircase to the Ecumenical Temple. 2579 | Temple | Entered the Ecumenical Temple 2741 | D:4 | Reached XP level 6. HP: 32/32 MP: 0/15 2881 | D:4 | Found a basalt altar of Yredelemnul. 2910 | D:4 | Reached skill level 5 in Spellcasting 2915 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2920 | D:4 | Learned a level 4 spell: Fulminant Prism 3157 | D:5 | Entered Level 5 of the Dungeon 3236 | D:5 | Reached skill level 1 in Translocations 3242 | D:5 | Reached skill level 5 in Stealth 3242 | D:5 | Reached skill level 1 in Alchemy 3395 | D:5 | Found a broken altar of Ashenzari. 3465 | D:5 | Reached skill level 1 in Fighting 3465 | D:5 | Reached XP level 7. HP: 33/38 MP: 9/17 3525 | D:5 | You fall into a shaft and drop 2 floors! 3538 | D:7 | Found a radiant altar of Vehumet. 3546 | D:7 | Reached skill level 5 in Dodging 3555 | D:7 | Reached skill level 6 in Conjurations 3646 | D:7 | Became a worshipper of Vehumet 3646 | D:7 | Offered knowledge of Freeze by Vehumet. 3689 | D:7 | Learned a level 5 spell: Alistair's Walking Alembic 4012 | D:7 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_ring, st_stairs_11 D:2: layout_rooms, basic_altar D:3: layout_loops_ring, amcnicky_altar_gilded, mainiacjoe_overflow_tiny_flanked, nicolae_overflow_ecumenical_swirl D:4: layout_cave_pools, nicolae_yredelemnul_ghost_church, nicolae_overflow_lobbying_the_gods, temple_hall D:5: layout_loops_ring, mainiacjoe_overflow_boulevard, goddamned_bats, uniq_pikel, uniq_grinder D:7: layout_rooms, vehumet_altar_wand_db, lightli_bailey_entry_fortress, roderic_lattice_a, nicolae_concentric_dashed_squares_mild Temple: hellmonk_temple_flake Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.6 Dodging | 3 4 5 | 5.3 Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.1 Translocations | 1 2 | 2.2 Alchemy | 1 2 | 2.2 Fighting | 1 | 1.6 Forgecraft | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 95 | 82 | 19 || 196 Searing Ray | 1 | 15 | 7 || 23 Iskenderun's Myst | | | 4 || 4 Drink: Magic | | | 1 || 1 Read: Identify | | 6 | || 6 Armour: Robe | 9 | 10 | 8 || 27 Dodge: Dodged | 12 | 13 | 6 || 31