Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3372739399859562689 127 LSDdune the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on July 11, 2026. Shot with an arrow by a centaur (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:49 (1777 turns). LSDdune the Conjurer (Deep Elf Conjurer) Turns: 1777, Time: 00:02:50 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 85% Magic: 12/12 EV: 13 Int: 25 God: Gold: 195 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of magic regeneration Stlth +++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 195 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of guile e - an orb of mesmerism Jewellery b - an amulet of magic regeneration (worn) d - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of poison {unknown} e - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of berserk rage {unknown} j - a potion of ambrosia {unknown} k - 3 potions of might {unknown} l - a potion of curing {unknown} n - a potion of heal wounds {unknown} Skills: + Level 3.7 Dodging + Level 3.8 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 2% N/A 65% 4 Dispel Undead Necr 5% 3d7 65% 4 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a centaur. It is carrying a +0 shortbow. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (asleep, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (heavily wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you! You die... ###...†...#.#######.#.#.. ....>....................) .......#.###.#########...# †......#.# #.............. .......#.#############.##. .......#......... ........ .......#..####### .#.#.### .... #..# #... #.#.# # #.@###.# # #.# # #......# #.# # #.####c# #.# # #.# #..# #.###.##.### # ## #....†......... .. #.#..#...######.### #..##.##.# #..... #..# ⌠.#... ....... You could see a centaur. Vanquished Creatures A scorpion (D:3) An adder (D:2) A ribbon worm (D:3) 2 dart slugs (D:2) 4 orcs (D:3) 4 endoplasms 7 hobgoblins 6 quokkas A ball python (D:2) 9 bats 5 frilled lizards 4 goblins (D:1) 3 kobolds (D:1) 8 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LSDdune the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 264 | D:1 | Learned a level 2 spell: Searing Ray 984 | D:2 | Reached XP level 3. HP: 15/19 MP: 6/10 1592 | D:3 | Encountered a scorpion 1620 | D:3 | Killed a scorpion 1621 | D:3 | Reached skill level 5 in Conjurations 1621 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1766 | D:3 | Encountered a centaur 1777 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic, minmay_split_cup_large D:2: layout_loops_ring D:3: layout_basic, grunt_decor_one_mirror, minmay_misc_feat_plants, minmay_misc_feat_five Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.7 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 93 | 17 || 110 Searing Ray | 2 | || 2 Armour: Robe | 3 | 8 || 11 Dodge: Dodged | 7 | 3 || 10