Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4976273051721011784 183 LSDdune the Conjurer (level 5, -4/29 HPs) Began as a Deep Elf Conjurer on June 30, 2026. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:03:23 (1936 turns). LSDdune the Conjurer (Deep Elf Conjurer) Turns: 1936, Time: 00:03:24 Health: -4/29 AC: 2 Str: 4 XL: 5 Next: 35% Magic: 0/14 EV: 12 Int: 25 God: Gold: 90 SH: 0 Dex: 19 Spells: 7/14 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.24/turn c - +6 ring of dexterity MPRegen 0.28/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) c - a +6 ring of dexterity (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of identify {unknown} m - a scroll of revelation {unknown} o - a scroll of fear {unknown} q - a scroll of brand weapon {unknown} u - a scroll of blinking {unknown} v - a scroll of acquirement {unknown} y - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of resistance {unknown} j - a potion of attraction {unknown} k - a potion of brilliance {unknown} c - 2 potions of curing n - a potion of haste {unknown} p - a potion of lignification {unknown} e - a potion of enlightenment Skills: + Level 1.2 Fighting - Level 3.0 Dodging + Level 3.9 Stealth * Level 5.0 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 24% 1d4 9% 1 Flame Wave Conj/Fire 19% 2d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You enter the shallow water. Moving in this stuff is going to be slow. Your fulminant prism crackles loudly. The crocodile bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is heavily wounded. You see here a river rat skeleton. Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Parts of your body briefly turn silvery. You are lethally poisoned! You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. You feel better. The crocodile closely misses you. Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 100% to hit) The magic dart hits the crocodile but does no damage. The crocodile is heavily wounded. The crocodile completely misses you. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is severely wounded. The crocodile bites you! You die... ##~~.## ##.~.## ##~~. ##~## ##≈## ##≈# #~# #≈# #≈# #~# #≈# ≈≈# #~# #≈# ##≈ ##~## ##≈## ##~~.## ##~~~## #~~~..####...~.#####) #...~.~@l÷~.∩.~≈≈≈≈≈~ #...~~####.∩.~~#####. ##~..## ##.~.## ##### ##~## #~# #~# #~# .). ... You could see a crocodile. Vanquished Creatures A kobold brigand (Sewer) A clockroach (D:3) 3 adders 2 river rats (Sewer) A ribbon worm (D:2) 5 hobgoblins 4 quokkas 6 ball pythons 5 bats 8 endoplasms 3 frilled lizards 3 goblins 6 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LSDdune the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 323 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1004 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1384 | D:3 | Found a glowing drain. 1389 | D:3 | Learned a level 2 spell: Searing Ray 1405 | D:3 | Reached XP level 4. HP: 20/24 MP: 0/12 1411 | Sewer | Entered a sewer 1529 | Sewer | Learned a level 4 spell: Fulminant Prism 1571 | Sewer | Reached skill level 5 in Conjurations 1827 | Sewer | Encountered a kobold brigand 1836 | Sewer | Killed a kobold brigand 1837 | Sewer | Reached skill level 1 in Fighting 1837 | Sewer | Reached XP level 5. HP: 17/29 MP: 1/14 1843 | Sewer | Reached skill level 5 in Spellcasting 1922 | Sewer | Encountered a crocodile 1936 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, minmay_misc_feat_diagonals, st_stairs_4, minmay_tree_intersection D:2: layout_basic, minmay_misc_feat_room D:3: layout_rooms, elyvilon_altar_5, portal_sewer_entry_c, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_u, corexii_hall_statues_u, chequers_hall_statues_y, chequers_hall_statues_y, corexii_hall_statues_u, minmay_pentangle Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.9 Dodging | 3 | 3.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.2 Fighting | 1 | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 66 | 34 || 100 Searing Ray | 3 | 1 || 4 Fulminant Prism | | 3 || 3 Drink: Curing | | 2 || 2 Armour: Robe | 10 | 7 || 17 Dodge: Dodged | 15 | 7 || 22