Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 349774538998469875 28 H3it0r3 the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Apr 24, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1976 turns). H3it0r3 the Conjurer (Octopode Conjurer) Turns: 1976, Time: 00:01:24 Health: 0/21 AC: 0 Str: 6 XL: 3 Next: 12% Magic: 5/10 EV: 17 Int: 22 God: Gold: 184 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (100%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) (no amulet) rElec . (100%) a - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 184 gold pieces. Inventory: Jewellery a - a ring of protection from fire (worn) Talismans b - an inkwell talisman (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of might {unknown} j - 2 potions of heal wounds {unknown} k - 3 potions of mutation {unknown} l - 2 potions of curing {unknown} n - a potion of haste {unknown} Skills: + Level 2.2 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting + Level 4.4(4.9) Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Ozocubu's Armour Ice 4% N/A 32% 3 Summon Ice Beast Ice/Summ 4% N/A 32% 3 Tukima's Dance Hex 4% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 club. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. You encounter 3 gnolls. The magic dart hits the gnoll but does no damage. The gnoll shouts! x2 The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. You encounter an endoplasm. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club! The endoplasm jiggles. You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll completely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll misses you. The gnoll hits you with a +0 club. You die... ............# ............# ............# ............# ..[.........# #'######'#### #........###### ####..........####### ...'..........'.;jj.# ####..........#####J# #..........# .... #......÷...# #.J.... #....[.....# #........ #..........# #........ #..........# #........ #..........# #........ #..........##### You could see 2 gnolls and an endoplasm. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 2 hobgoblins 2 quokkas 4 ball pythons A bat (D:2) 4 endoplasms 3 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 3 rats (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | H3it0r3 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 469 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1260 | D:2 | Found a faded altar of an unknown god. 1505 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1976 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 11 Tentacles || 4 Constrict || 3 Cast: Magic Dart || 53 Stab: Sleeping || 1 Armour: None || 7 Dodge: Dodged || 12 Form: Scroll || 1