Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6355923773911923929 53 Grayowl03 the Conjurer (level 3, -8/26 HPs) Began as a Draconian Conjurer on May 29, 2026. Mangled by a sleepcap (17 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:07:59 (2548 turns). Grayowl03 the Conjurer (Draconian Conjurer) Turns: 2548, Time: 00:08:00 Health: -8/26 AC: 5 Str: 9 XL: 3 Next: 64% Magic: 4/15 EV: 2 Int: 20 God: Gold: 149 SH: 0 Dex: 17 Spells: 4/7 levels left rFire . . . (100%) g - +1 war axe (heavy) rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . d - amulet of wildshape Will ..... f - ring "Daciumuz" {*Corrode rC+ Dex+8} Stlth ++ e - ring of magical power HPRegen 0.24/turn MPRegen 0.14/turn %: corrode self (3%) @: sleeping A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons a - a +0 hand axe g - a +1 heavy war axe (weapon) Armour b - a +0 scale mail c - a +0 robe Jewellery d - an amulet of wildshape (worn) e - a ring of magical power (worn) f - the ring "Daciumuz" (worn) {*Corrode rC+ Dex+8} (You found it on level 2 of the Dungeon) [ring of protection from cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+8: It affects your dexterity (+8). h - an amulet of chemistry Scrolls c - 2 scrolls of teleportation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of enchant weapon {unknown} l - a scroll of revelation {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic d - 2 potions of berserk rage {unknown} f - a potion of lignification {unknown} k - a potion of invisibility {unknown} Skills: + Level 1.7 Dodging + Level 2.1 Stealth * Level 2.6 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Confusing Touch Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Bombard Conj/Erth 6% 9d2 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Ru Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History A sleepcap is nearby! The magic dart hits the sleepcap but does no damage. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! Ouch! That really hurt! You die... # . # .. # ... ### .... '<# .....#### ### ......f@# # ..†..##.# # ... #.# # . #.# #.# ################.# .................# ################## You could see a sleepcap. Vanquished Creatures 5 dart slugs 7 endoplasms 5 hobgoblins A quokka (D:3) 7 ball pythons 5 bats 3 frilled lizards 4 goblins (D:1) 7 kobolds 9 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grayowl03 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 363 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 366 | D:1 | Learned a level 2 spell: Searing Ray 1259 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1459 | D:2 | Identified the ring "Daciumuz" {*Corrode rC+ Dex+8} 1784 | D:2 | Found a sacrificial altar of Ru. 2338 | D:3 | Found a sacrificial altar of Ru. 2338 | D:3 | Found an iron altar of Okawaru. 2548 | D:4 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring, kennysheep_minor_cross, serial_bayou_ford_a D:2: layout_rooms, basic_altar, st_stairs_12, dk_noncrumbling_4 D:3: layout_rooms, nicolae_overflow_divine_pier_pressure D:4: layout_basic, chei_slow_surprise, gup_ossuary_entry_pyramid Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Hand axe || 10 Cast: Magic Dart || 88 Searing Ray || 4 Armour: None || 18 Dodge: Dodged || 8