Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4413453914084704255 244 Gnollcomcachaca the Digger (level 6, -6/35 HPs) Began as a Gargoyle Earth Elementalist on Mar 28, 2026. Mangled by a two-headed ogre ... wielding a +0 giant club (13 damage) ... on level 4 of the Dungeon. The game lasted 00:08:09 (2345 turns). Gnollcomcachaca the Digger (GrEE) Turns: 2345, Time: 00:08:09 Health: -6/35 AC: 13 Str: 12 XL: 6 Next: 10% Magic: 4/10 EV: 11 Int: 17 God: Gold: 117 SH: 0 Dex: 10 Spells: 4/11 levels left rFire . . . y - +7 whip of Soasaomm {reap, rCorr} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 252 gold pieces. You spent 135 gold pieces at shops. Inventory: Hand Weapons g - a +0 dagger p - a +0 scythe of venom w - a +0 short sword y - the +7 whip of Soasaomm (weapon) {reap, rCorr} (You found it on level 4 of the Dungeon) rCorr: It protects you from acid and corrosion. Missiles h - 9 boomerangs Armour a - a +0 robe (worn) q - a +0 kite shield x - a +0 ring mail Jewellery z - an amulet of guardian spirit Scrolls c - 3 scrolls of teleportation {unknown} e - 3 scrolls of immolation {unknown} f - 2 scrolls of enchant armour {unknown} i - a scroll of amnesia {unknown} k - a scroll of fog {unknown} t - a scroll of fear {unknown} u - a scroll of enchant weapon {unknown} Potions d - 2 potions of heal wounds {unknown} l - a potion of mutation {unknown} m - 2 potions of invisibility {unknown} n - 2 potions of lignification {unknown} o - a potion of brilliance {unknown} r - a potion of curing s - a potion of haste {unknown} v - a potion of might {unknown} Skills: + Level 2.0 Fighting + Level 0.1 Maces & Flails + Level 1.8 Armour - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.2 Spellcasting * Level 3.3 Conjurations * Level 5.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 2% 1 b - Stone Arrow Conj/Erth 34% 3d9 9% 3 c - Passwall Erth 19% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 26% 2 Jinxbite Hex 4% N/A 26% 2 Brom's Barrelling Bould Conj/Erth 17% 2d5 30% 4 Launch Clockwork Bee Frge 2% N/A 45% 3 Petrify Alch/Erth 11% N/A 52% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 86% 4 Curse of Agony Necr 2% N/A 99% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Zin Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +4) Message History Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, poisoned, 85% to hit) The stone arrow misses the two-headed ogre. The stone arrow hits the ogre! The ogre is almost dead. Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (poison gas, lightly wounded, poisoned, 85% to hit) The stone arrow hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is engulfed in poison gas. The two-headed ogre looks even sicker. Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (dangerous; 6% risk of failure) Press: ? - help, Dir - move target A rock wall. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant club. You begin to meditate on the wall. You continue meditating on the rock. x2 The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * You continue meditating on the rock. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant club! You die... .. #..........###....# .###.###############.# ......