Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2828954328224837901 1146 DECJ the Thaumaturge (level 8, -1/41 HPs) Began as a Deep Elf Conjurer on May 15, 2026. Was a Follower of Vehumet. Slain by an ice beast (7 damage) ... on level 6 of the Dungeon. The game lasted 00:09:25 (5153 turns). DECJ the Thaumaturge (Deep Elf Conjurer) Turns: 5153, Time: 00:09:25 Health: -1/41 AC: 3 Str: 4 XL: 8 Next: 15% Magic: 16/22 EV: 11 Int: 26 God: Vehumet [*.....] Gold: 221 SH: 0 Dex: 13 Spells: 13/24 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . d - +0 pair of boots Will ..... b - amulet of regeneration Stlth ++ e - ring of resist corrosion HPRegen 1.06/turn (no ring) MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 221 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery b - an amulet of regeneration (worn) e - a ring of resist corrosion (worn) Wands c - a wand of roots (7) Scrolls t - 2 scrolls of teleportation c - a scroll of enchant armour {unknown} h - a scroll of silence {unknown} k - 2 scrolls of fog {unknown} r - 5 scrolls of revelation s - a scroll of butterflies Potions g - 2 potions of magic r - 2 potions of resistance f - 3 potions of curing {unknown} j - a potion of lignification {unknown} n - a potion of haste {unknown} o - a potion of heal wounds {unknown} p - 2 potions of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 8.5 Spellcasting * Level 7.6 Conjurations + Level 3.5 Translocations + Level 3.5 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 5% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 44% 1d5 5% 1 Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 44% N/A 5% 1 Construct Spike Launche Frge 22% 2d3 9% 2 Ensorcelled Hibernation Hex/Ice 22% N/A 9% 2 Fugue of the Fallen Necr 11% N/A 16% 3 Summon Ice Beast Ice/Summ 11% N/A 16% 3 Cause Fear Hex 5% N/A 47% 4 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Sewer (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Trog Vehumet Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder hisses angrily. The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 trident. You encounter an ice beast. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast! The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 83% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ..... .. .... ... #.#. .... ##... ....## #..> ......###.. #........### ...# #.#...##@Y[# ##...## #.###...)#......%...# ####.##...### ########.# ......#...### #?#.#.# ##...†....######$#.+.# ##..............#[#.#.# ##......###......#:#.#.# ###..#....# #......#$#.#.# #...<.<...# ###....#○#.#.# You could see an ice beast. Vanquished Creatures Duvessa (D:4) A black bear (D:5) A centaur (D:4) 2 brain worms (Sewer) A scorpion (D:5) Dowan (D:4) A bombardier beetle (D:6) 2 orc priests A gnoll bouda (D:5) A drude (D:5) 3 clockroaches 3 iguanas 2 orc wizards (D:4) 13 adders 5 gnolls (D:5) 3 river rats (Sewer) 2 ufetubi (D:5) 4 dart slugs 3 ribbon worms 11 orcs 6 endoplasms 4 hobgoblins 2 jackals (Sewer) 4 quokkas 11 ball pythons 6 bats 11 frilled lizards 4 goblins 7 kobolds 7 rats 123 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DECJ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 400 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 403 | D:1 | Learned a level 2 spell: Searing Ray 781 | D:2 | Reached skill level 4 in Spellcasting 906 | D:2 | Reached XP level 3. HP: 17/19 MP: 7/10 1482 | D:2 | Found a faded altar of an unknown god. 1655 | D:3 | Reached skill level 5 in Spellcasting 1655 | D:3 | Reached skill level 5 in Conjurations 1655 | D:3 | Reached XP level 4. HP: 10/24 MP: 7/13 1660 | D:3 | Learned a level 4 spell: Fulminant Prism 1665 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1702 | D:3 | Identified the inkwell talisman "Wagumi Kura" {rElec Will+} 1744 | D:3 | Found a burning altar of Makhleb. 1880 | D:3 | Found a blossoming altar of Fedhas. 2401 | D:4 | Found a statue of an orb of entropy. 2401 | D:4 | Found a staircase to the Ecumenical Temple. 2403 | D:4 | Found a statue of an orb of entropy. 2413 | Temple | Entered the Ecumenical Temple 2422 | Temple | Became a worshipper of Vehumet 2422 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 2447 | D:4 | Reached skill level 1 in Translocations 2447 | D:4 | Reached skill level 1 in Alchemy 2447 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/15 2508 | D:4 | Encountered Duvessa 2508 | D:4 | Encountered Dowan 2516 | D:4 | Encountered a centaur 2647 | D:4 | Reached skill level 6 in Spellcasting 2647 | D:4 | Found a glowing drain. 2650 | Sewer | Entered a sewer 2841 | Sewer | Reached XP level 6. HP: 26/32 MP: 9/17 3151 | Sewer | Reached * piety under Vehumet 3728 | D:5 | Entered Level 5 of the Dungeon 3817 | D:4 | Killed Dowan 3818 | D:4 | Reached skill level 7 in Spellcasting 3818 | D:4 | Reached XP level 7. HP: 25/36 MP: 14/19 3840 | D:4 | Killed Duvessa 4319 | D:5 | Reached skill level 8 in Spellcasting 4816 | D:5 | Reached XP level 8. HP: 41/41 MP: 16/22 5153 | D:6 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring D:2: layout_basic, dilly_ecumenical_altar_fadedgnrine, minivault_27 D:3: minmay_octagon_keep, layout_basic, bloody_makhleb, fedhas_altar_fruit_tree D:4: layout_loops_cross, minmay_temple_entry_sparse_star, mainiacjoe_sewer_entry_somewhere_in_here_1, uniq_duvessa D:5: layout_gridville D:6: lemuel_ice_spiral_2, layout_rooms Temple: eino_temple_lava Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 8 | 8.5 Conjurations | 5 6 7 | 7.6 Translocations | 1 2 3 | 3.5 Alchemy | 1 2 3 | 3.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 2 | || 2 Melee: Unarmed | | 2 | || 2 Cast: Magic Dart | 55 | 82 | 32 || 169 Searing Ray | 6 | 25 | 21 || 52 Fulminant Prism | | 6 | 3 || 9 Iskenderun's Myst | | 2 | 4 || 6 Read: Identify | | 3 | 1 || 4 Teleportation | | 1 | || 1 Armour: Robe | 7 | 11 | 11 || 29 Dodge: Dodged | 4 | 13 | 7 || 24