Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12834551381670699830 43 DECJ the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on May 15, 2026. Mangled by Terence ... wielding a +0 morningstar (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1051 turns). DECJ the Conjurer (Deep Elf Conjurer) Turns: 1051, Time: 00:02:37 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 37% Magic: 8/11 EV: 11 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of acquirement {unknown} h - a scroll of blinking {unknown} l - a scroll of silence {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} h - a potion of haste j - a potion of mutation {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.6 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a dart slug (heavily wounded, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund, Terence The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Terence hits you with a +0 morningstar. There is a stone staircase leading up here. You disentangle yourself. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of haste. You feel yourself speed up. f -> h - a potion of haste You stop channelling your searing ray. Terence screams, "I want to be left alone!" Terence hits you with a +0 morningstar! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .#. ...###### . #. @#.## ### . #.##.. ..# . ....## #.# . ## #. ##.## # . [# #...# #.# ###.))##...# #...w....## #..@@.....# ............... ######...##.### #...# # ##.## #.# ..# ### You could see Terence and a ribbon worm. Vanquished Creatures A gnoll (D:2) 3 dart slugs (D:1) 2 ribbon worms (D:2) 4 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:2) A bat (D:1) 3 frilled lizards 6 goblins 4 kobolds A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DECJ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 318 | D:1 | Reached XP level 2. HP: 14/15 MP: 3/8 321 | D:1 | Learned a level 2 spell: Searing Ray 887 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 938 | D:2 | Encountered Sigmund 1024 | D:2 | Encountered Terence 1051 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_ring, dk_noncrumbling_4 D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 9 Drink: Haste || 1 Armour: Robe || 10 Dodge: Dodged || 6