Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5033938162248126603 224 DECJ the Magician (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on May 14, 2026. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (2240 turns). DECJ the Magician (Deep Elf Conjurer) Turns: 2240, Time: 00:03:52 Health: -4/28 AC: 2 Str: 4 XL: 5 Next: 67% Magic: 9/15 EV: 11 Int: 25 God: Gold: 95 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-4 -> -19) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of protection c - a ring of flight Scrolls W - 2 scrolls of brand weapon S - a scroll of silence I - a scroll of immolation c - 2 scrolls of amnesia {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - a potion of mutation {unknown} j - a potion of enlightenment {unknown} k - a potion of moonshine {unknown} l - a potion of experience {unknown} n - a potion of attraction {unknown} o - a potion of ambrosia {unknown} p - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.2 Spellcasting + Level 5.5 Conjurations + Level 1.4 Translocations + Level 1.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 30% N/A 6% 2 Kinetic Grapnel Frge 28% 1d5 8% 1 Sublimation of Blood Necr 7% N/A 11% 2 Anguish Hex/Necr 3% N/A 58% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a water moccasin. The water moccasin leaves your sight. A water moccasin comes into view. A water moccasin is nearby! The magic dart hits the water moccasin but does no damage. The water moccasin hisses angrily. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! You encounter a hobgoblin. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel sick. The hobgoblin shouts! The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... #..###..# #.......# #### ### #.......# #... .. #.##.##.# #.#. #.# #.......# #.#. ..# ###...### #.#.#..# #...# #.#....# #...#######.##S#.# #...#.........@..# ###...#.#####.##........ ...........##.##........ ...........##.##.......! ..•........##.##........ ###...#.##.##.##........ #...#.......##.##g#... #...####.####..# .#### #...# You could see a water moccasin and a hobgoblin. Vanquished Creatures A bombardier beetle (D:3) A jelly (D:3) 2 orc priests (D:3) 5 adders A ribbon worm (D:2) 9 orcs 3 endoplasms 3 hobgoblins 3 jackals (D:1) 6 quokkas 4 ball pythons 7 bats 4 frilled lizards 3 goblins (D:1) A kobold (D:2) 10 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DECJ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 378 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 381 | D:1 | Learned a level 2 spell: Searing Ray 534 | D:1 | Found a faded altar of an unknown god. 543 | D:1 | Reached skill level 4 in Spellcasting 563 | D:1 | You fall into a shaft and drop 1 floor! 644 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/10 674 | D:1 | Found Raeruh's Distillery. 1355 | D:2 | Encountered Sigmund 1388 | D:2 | Reached skill level 5 in Conjurations 1719 | D:3 | Reached skill level 5 in Spellcasting 1719 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/13 1729 | D:3 | Learned a level 4 spell: Fulminant Prism 1734 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1804 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/15 1990 | D:3 | Reached skill level 6 in Spellcasting 1990 | D:3 | Reached skill level 1 in Translocations 1990 | D:3 | Reached skill level 1 in Alchemy 2233 | D:3 | Encountered a water moccasin 2240 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, ebering_ecumenical_altar_hall, serial_shops, shop, amcnicky_mini_pool_small D:2: layout_basic, kennysheep_generic_room_11, uniq_sigmund D:3: layout_loops_cross, serial_shops, shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.2 Conjurations | 5 | 5.5 Translocations | 1 | 1.4 Alchemy | 1 | 1.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 72 | 37 || 109 Searing Ray | 7 | 8 || 15 Read: Identify | 2 | || 2 Brand weapon | 1 | || 1 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 9 | 2 || 11