Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15120044419468775952 88 DECJ the Magician (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 13, 2026. Killed from afar by Grinder (17 damage) ... with a rupture ... on level 3 of the Dungeon. The game lasted 00:02:41 (1445 turns). DECJ the Magician (Deep Elf Conjurer) Turns: 1445, Time: 00:02:42 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 29% Magic: 8/13 EV: 11 Int: 25 God: Gold: 73 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) b - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of identify {unknown} j - a scroll of enchant armour {unknown} l - a scroll of teleportation {unknown} Potions g - a potion of magic d - 3 potions of attraction {unknown} f - a potion of lignification {unknown} k - a potion of cancellation {unknown} n - a potion of mutation {unknown} o - a potion of moonshine {unknown} p - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.3 Spellcasting + Level 5.1 Conjurations + Level 0.0 Translocations + Level 0.1 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 8% 1 Scorch Fire 12% 2d5 12% 2 Stone Arrow Conj/Erth 38% 3d9 9% 3 Dispersal Tloc 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:3 Grinder, Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Level annotation: Ijyb There is a stone staircase leading up here. HP restored. There is a stone staircase leading up here. You encounter Grinder. She is carrying a wand of warping. Press: ? - help, v - describe, . - travel Here: Grinder, carrying a wand of warping (asleep) The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of warping (asleep, 100% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of warping (asleep, 100% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is lightly wounded. Grinder shouts! (Press . to maintain the ray.) Grinder zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. Grinder gestures at you. You barely resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of warping (lightly wounded, 78% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is moderately wounded. (Press . to maintain the ray.) Grinder says, "At least Makhleb appreciates what I'm doing." Grinder zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. Ouch! That really hurt! You die... # # # # ######## #....@.# #.####.### #.#####<##....(# #.......#.....# #.#####.##....ยง# ####.5..$# #.....# ###.### #.# There were no monsters in sight! Vanquished Creatures 4 adders (D:2) 2 dart slugs (D:2) An orc (D:3) 3 endoplasms 8 hobgoblins 4 jackals (D:1) 3 quokkas 5 ball pythons (D:1) 5 bats A frilled lizard (D:1) 9 goblins 7 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DECJ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 182 | D:1 | Learned a level 2 spell: Searing Ray 524 | D:1 | Found Amegax's Antique Weapon Shoppe. 673 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 867 | D:2 | Reached skill level 5 in Conjurations 960 | D:2 | Reached skill level 5 in Spellcasting 978 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/13 986 | D:2 | Learned a level 4 spell: Fulminant Prism 991 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1357 | D:3 | Encountered Ijyb 1440 | D:3 | Encountered Grinder 1445 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, serial_shops, nicolae_shop_glassy, hangedman_decor_push D:2: layout_rooms, nicolae_half_adder D:3: layout_loops_cross, kennysheep_nondescript, grunt_ministairs_9, kennysheep_another_room, uniq_ijyb, uniq_terence, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Dagger | 2 | || 2 Cast: Magic Dart | 85 | 11 || 96 Searing Ray | 1 | 7 || 8 Fulminant Prism | | 1 || 1 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 2 | 1 || 3