Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4414774524202323070 91 DECJ the Magician (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on May 13, 2026. Incinerated by a bombardier beetle (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:11 (1809 turns). DECJ the Magician (Deep Elf Conjurer) Turns: 1809, Time: 00:03:12 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 34% Magic: 7/13 EV: 11 Int: 25 God: Gold: 124 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) b - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on fire, glowing A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) Scrolls c - 3 scrolls of fear {unknown} d - 2 scrolls of teleportation {unknown} e - 2 scrolls of summoning {unknown} h - a scroll of noise {unknown} k - a scroll of blinking {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - a potion of invisibility {unknown} l - a potion of haste {unknown} Skills: - Level 2.5 Dodging - Level 2.6 Stealth * Level 5.2 Spellcasting + Level 5.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 58% 3d9 4% 2 Static Discharge Conj/Air 58% 3-6/arc 4% 2 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Blink Tloc 12% N/A 12% 2 Lesser Beckoning Tloc 12% N/A 12% 2 Teleport Other Tloc 6% N/A 24% 3 Fulminant Prism Conj/Alch 14% 3d8 28% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 28% 4 Rending Blade Conj/Frge 29% 2d8 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (89% to hit) You feel a surge of power! You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! Your Spellcasting skill increases to level 5! You have reached level 4! You feel clever. You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Okay, then. You bow before the missionary of Beogh. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 scale mail (85% to hit) You feel a surge of power! You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The liquid fire burns you! You die... #.##...# #.##...#### ..........# #o#?# #.#######.# o.... #.# #†# # #.#.# #.# #.#####.##.#.## #.# #.#...# ..o... #.# ##.##..####.#.#### #.######..##..o.@.......# ...)...#..###.##......#. #####.##..# #.##..##..# ..........# #.#.o.##..######## #####.##..###:#.#.##.......... .....<....#..o..#.###.######## .###.....##.#.###.# #.# .# #.....#..#o# .# #.# ..#.....#. #.# #.# You could see an orc priest and an orc. Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) 3 dart slugs 5 endoplasms 5 hobgoblins 4 jackals (D:1) An orc (D:3) 2 quokkas 6 ball pythons 2 bats 4 frilled lizards 2 goblins 5 kobolds 8 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DECJ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 129 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 145 | D:1 | Learned a level 2 spell: Searing Ray 865 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1669 | D:3 | Reached skill level 5 in Conjurations 1808 | D:3 | Reached skill level 5 in Spellcasting 1808 | D:3 | Reached XP level 4. HP: 15/24 MP: 8/13 1808 | D:3 | HP: 1/24 [orc priest/divine providence (9)] 1809 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, minmay_box_of_dots D:2: layout_loops_ring, kennysheep_pointless_box, hangedman_decor_growths, minmay_diced_spiral D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 85 | || 85 Searing Ray | 1 | 1 || 2 Armour: Robe | 12 | || 12 Dodge: Dodged | 10 | || 10