Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9462032256544537619 6 DECJ the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on May 13, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (156 turns). DECJ the Conjurer (Deep Elf Conjurer) Turns: 156, Time: 00:00:13 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 75% Magic: 4/7 EV: 11 Int: 22 God: Gold: 22 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.5 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 22 gold pieces (gained 17). You encounter a bat. The magic dart hits the bat. The bat is moderately wounded. The magic dart hits the bat. You kill the bat! You encounter a quokka. The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. You kill the quokka! f - a clear potion You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter a hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are hurled through space towards some monsters! You encounter a rat, 3 jackals and a bat. The magic dart hits the rat. You kill the rat! The jackal barks! The jackal bites you. The jackal barks! You hear a bark! The jackal barks! You hear a shout! The magic dart hits the jackal. The jackal is moderately wounded. You hear a shout! The bat misses you. You encounter a jackal. The jackal bites you. The bat closely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... # .# .. ######### .## ....h.h.##...## #..hh.b....# #.##@##....# #.# #.# #.# #.# #.# #.# #.# #.# You could see 4 jackals and a bat. Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DECJ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 156 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring, ebering_ecumenical_altar_rust Action || total ---------------------------++------- Cast: Magic Dart || 11 Armour: Robe || 5 Dodge: Dodged || 2