Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4321735819792079519 35 Benyar the Caller (level 3, -4/20 HPs) Began as a Gargoyle Summoner on Oct 9, 2026. Slain by a water moccasin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:19:05 (1919 turns). Benyar the Caller (Gargoyle Summoner) Turns: 1919, Time: 00:19:06 Health: -4/20 AC: 8 Str: 13 XL: 3 Next: 35% Magic: 4/6 EV: 9 Int: 15 God: Gold: 97 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger rCold + . . (50%) (no offhand) rNeg + . . (50%) g - +0 ring mail "Guyrph" {Will+ Str+2} rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + f - ring of wizardry HPRegen 0.23/turn h - ring of protection from cold MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe b - a +0 plate armour d - a +0 ring mail e - a +0 scale mail g - the +0 ring mail "Guyrph" (worn) {Will+ Str+2} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. i - a +0 buckler Jewellery f - a ring of wizardry (worn) h - a ring of protection from cold (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} t - 3 scrolls of teleportation h - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of might {unknown} j - a potion of mutation {unknown} k - 2 potions of haste {unknown} l - a potion of invisibility {unknown} n - a potion of curing {unknown} Skills: + Level 0.6 Fighting + Level 0.7 Short Blades * Level 1.7 Dodging + Level 3.0 Stealth + Level 0.2 Unarmed Combat * Level 2.2 Spellcasting * Level 3.8 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 12% 3 Soul Splinter Necr 4% N/A 19% 1 Eringya's Surprising Cr Summ 13% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 61% 4 Airstrike Air 0% 2d(1-17) 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History Casting: Call Imp (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. Your cerulean imp says, "Let's sow mayhem!" The water moccasin closely misses you. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin completely misses you. The water moccasin bites you but does no damage. Your cerulean imp hits the water moccasin from afar with a -3 spear. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. Your cerulean imp barely misses the water moccasin. You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. Your cerulean imp closely misses the water moccasin. The water moccasin bites you. You hit the water moccasin. The water moccasin is moderately wounded. Your cerulean imp hits the water moccasin but does no damage. The water moccasin misses you. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Your cerulean imp misses the water moccasin. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. Your cerulean imp hits the water moccasin but does no damage. The water moccasin barely misses you. Your cerulean imp closely misses the water moccasin. The water moccasin attacks as it pursues you! The water moccasin bites you. You die... # #.# #...###...# #.# #.# # #.# ####.....## ##.## #.# # #.# #####.# ##.#†## #.# # #.# #.###.###.## #.### ##.# #.##.## ##.#.###.... #..# #.###.###.##....<### ##.####### ##......#.# #####.### .†.........##.)##.)...##### #.#.. .#.#######......@S........# #.#.# .#.# ####.###.....##..###.#.# .#.# #.# #...>.##......#.# .#.# #.# ###5#####.#####.# .#.# #.# #.# #.# #.# .#.# #.# #.# #.# #.# ##.###### #.# #.# #.# #.# #......### #.# #.# #.# ##.# ####.....###.#####.#####.####.#. You could see a water moccasin (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:2) 2 endoplasms 3 hobgoblins A quokka (D:2) A ball python (D:2) 8 bats 2 frilled lizards 3 goblins 2 kobolds (D:1) 3 rats 26 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 2 ball pythons (D:1) A kobold (D:2) A rat (D:2) 5 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Benyar the Gargoyle Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 575 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/5 1018 | D:2 | Learned a level 2 spell: Call Imp 1024 | D:2 | Identified the +0 ring mail "Guyrph" {Will+ Str+2} 1450 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/6 1895 | D:3 | Encountered a water moccasin 1916 | D:2 | HP: 1/20 [water moccasin (7)] 1919 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_corners D:2: layout_loops_ring D:3: layout_loops_ring, nicolae_ecumenical_snake_handling, minivault_24, serial_bayou_pond_d, serial_bayou_lake_a Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Fighting | | 0.6 Short Blades | | 0.7 Dodging | | 1.7 Unarmed Combat | | 0.2 Spellcasting | | 2.2 Summonings | | 3.8 Action || total ---------------------------++------- Attack: Normal || 185 Melee: Dagger || 159 Unarmed || 26 Cast: Summon Small Mamm || 3 Call Imp || 5 Read: Teleportation || 1 Stab: Sleeping || 8 Armour: Robe || 74 Ring mail || 77 Dodge: Dodged || 106