Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10306695527378967313 40686 AlmostDecent the Severer (level 13, -2/122 HPs) Began as a Mountain Dwarf Fighter on Oct 11, 2026. Was an Initiate of Gozag. Slain by a ten-headed hydra (3 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:35:28 (19737 turns). AlmostDecent the Severer (Mountain Dwarf Fighter) Turns: 19737, Time: 00:35:28 Health: -2/122 AC: 27 Str: 27 XL: 13 Next: 76% Magic: 13/13 EV: 6 Int: 11 God: Gozag Gold: 531 SH: 13 Dex: 9 Spells: 12/12 levels left rFire . . . (100%) q - +1 broad axe (heavy) rCold . . . (100%) w - +2 kite shield rNeg + + + (0%) n - +0 plate armour rPois + (33%) C - +1 hat {Will+} rElec . (100%) u - +1 cloak {rPois} rCorr + (50%) (no gloves) SInv . A - +3 pair of seven-league boots {Rampage+∞} Will ++... G - amulet of Obut Mou {Acrobat rN++ Str+3} Stlth h - +4 ring of protection HPRegen 0.40/turn y - ring of Xamaul {rN+ rCorr Int+2} MPRegen 0.13/turn %: acrobat, rampage+∞ @: gold aura, studying 2 skills A: runic magic, artefact enchanting a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Lair of Beasts. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 17 of its levels. You also visited: Ossuary and Ice Cave. You collected 3898 gold pieces. You spent 216 gold pieces at shops. You paid 3151 gold pieces to Gozag. Inventory: Hand Weapons a - a +0 war axe d - a +3 whip l - a +1 glaive of flaming q - a +1 heavy broad axe (weapon) Missiles e - 26 poisoned darts (quivered) E - 6 atropa-tipped darts Armour b - a +0 scale mail c - a +0 buckler f - a +0 cloak i - a +1 chain mail n - a +0 plate armour (worn) t - a +0 cloak u - a +1 cloak of poison resistance (worn) w - a +2 kite shield (worn) z - a +0 cloak of corrosion resistance A - the +3 pair of seven-league boots (worn) {Rampage+∞} (You acquired it on level 2 of the Lair of Beasts) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. B - a scarf of resistance C - a +1 hat of willpower (worn) J - a +0 pair of gloves of infusion Magical Staves p - a staff of earth x - a staff of conjuration D - a staff of cold H - a staff of air Jewellery g - a +6 ring of intelligence h - a +4 ring of protection (worn) j - a ring of protection from fire k - a +6 ring of dexterity m - the amulet of Jehysor {Faith ^Drain rF- Will+ Int+5} (You found it on level 7 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). o - an amulet of dissipation r - a ring of positive energy s - a ring of poison resistance v - a +6 ring of intelligence y - the ring of Xamaul (worn) {rN+ rCorr Int+2} (You found it on level 12 of the Dungeon) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). F - a ring of willpower G - the amulet of Obut Mou (worn) {Acrobat rN++ Str+3} (You found it on level 4 of the Lair of Beasts) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). I - an amulet of guardian spirit Wands e - a wand of charming (34) c - a wand of roots (16) f - a wand of mindburst (31) b - a wand of quicksilver (4) d - a wand of digging (4) a - a wand of flame (2) Scrolls V - 3 scrolls of vulnerability x - 3 scrolls of amnesia a - 3 scrolls of enchant armour i - 2 scrolls of identify T - 3 scrolls of torment g - 3 scrolls of fog p - 2 scrolls of poison S - a scroll of silence r - 2 scrolls of revelation f - a scroll of fear w - 2 scrolls of enchant weapon t - a scroll of teleportation b - a scroll of blinking Potions e - a potion of enlightenment b - 3 potions of brilliance A - 2 potions of attraction j - 3 potions of moonshine w - a potion of heal wounds c - a potion of curing r - a potion of resistance Miscellaneous g - a +0 condenser vane Skills: - Level 13.0 Fighting - Level 18.5 Axes + Level 11.7 Armour + Level 11.7 Shields You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 67% 1 Soul Splinter Necr 0% N/A 67% 1 Grave Claw Necr 0% 2d7 80% 2 Jinxbite Hex 0% 2d2 80% 2 Searing Ray Conj 0% 2d4 80% 2 Sublimation of Blood Necr 0% N/A 80% 2 Hailstorm Conj/Ice 0% 3d5 95% 3 Inner Flame Hex/Fire 0% N/A 95% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 95% 3 Passwall Erth 0% N/A 95% 3 Sigil of Binding Hex 0% N/A 95% 3 Stone Arrow Conj/Erth 0% 3d7 95% 3 Summon Ice Beast Ice/Summ 0% N/A 95% 3 Swiftness Air 0% N/A 95% 3 Tukima's Dance Hex 0% N/A 95% 3 Vampiric Draining Necr 0% 2d6 95% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Disjunction Tloc 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:4 Lair (5/5) D:8 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:12 Ossuary (visited) IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Elyvilon Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Trog Uskayaw Wu Jian Yredelemnul The Shining One Shops: D:1 ( D:7 = D:9 ( Lair:3 ( Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The eight-headed hydra is moderately wounded. The water moccasin hisses angrily. The blink frog blinks! The eight-headed hydra bites you but does no damage. x2 The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra closely misses you. The eight-headed hydra barely misses you. x2 You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. You chop one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You slash the nine-headed hydra! The nine-headed hydra is moderately wounded. The nine-headed hydra bites you but does no damage. The nine-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The nine-headed hydra bites you but does no damage. The nine-headed hydra bites you. * * * LOW HITPOINT WARNING * * * You block the nine-headed hydra's attack. The nine-headed hydra bites you but does no damage. x4 The water moccasin is distracted by your dazzling golden aura. You lop one of the nine-headed hydra's heads off! The eight-headed hydra grows two more! You slash the ten-headed hydra! The ten-headed hydra is moderately wounded. The water moccasin is no longer dazed. The blink frog blinks! You block the ten-headed hydra's attack. The ten-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The ten-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The ten-headed hydra barely misses you. You block the ten-headed hydra's attack. The ten-headed hydra bites you but does no damage. x2 You block the ten-headed hydra's attack. 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