Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17054255542800408906 202699 AlmostDecent the Metamorph (level 18, -11/235 HPs) Began as a Merfolk Gladiator on Aug 3, 2026. Was an Initiate of Gozag. Mangled by a tentacle (14 damage) ... attached to a kraken ... on level 2 of the Shoals. The game lasted 02:07:17 (35575 turns). AlmostDecent the Metamorph (Merfolk Gladiator) Turns: 35575, Time: 02:07:18 Health: -11/235 AC: 28 Str: 23 XL: 18 Next: 59% Magic: 18/18 EV: 15 Int: 11 God: Gozag Gold: 2605 SH: 10 Dex: 17 Spells: 17/17 levels left rFire + + . (33%) M - +3 demon trident (entangle) rCold + + + (20%) q - -1 buckler "Mekuavad" {Regen+ rCorr Str+3} rNeg . . . (100%) E - +2 chain mail {rC+} rPois + (33%) O - +0 helmet of Lugonu's Condemnation {rF+ rC+} rElec + (33%) L - +1 cloak of Laucwamy {rElec rPois} rCorr + (50%) S - +2 pair of gloves SInv . n - +0 pair of boots Will +.... i - amulet of reflection Stlth t - ring of protection from fire HPRegen 1.39/turn x - ring of Wunimeom {*Corrode rPois rC+++ AC+4 Int+3} MPRegen 0.16/turn %: corrode self (3%), reflection @: berserking, very quick A: (nimble swimmer 2), mertail }: 1/15 runes: gossamer a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 2 of the Shoals. You worshipped Gozag. Gozag was most pleased with you. You visited 6 branches of the dungeon, and saw 29 of its levels. You also visited: Ossuary, Gauntlet, Ice Cave and Volcano. You collected 12951 gold pieces. You spent 1792 gold pieces at shops. You paid 8554 gold pieces to Gozag. Inventory: Hand Weapons a - the +6 arbalest of the Bear {heavy, rCorr Str+3 SInv} (You found it on level 2 of the Shoals) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. z - the +7 lajatang of Order {silver, rMut} (You found it on level 4 of the Lair of Beasts) rMut: It protects you from mutation. It cannot be enchanted further. B - a +2 hand cannon of freezing M - a +3 demon trident of entangling (weapon) R - a +0 demon trident of electrocution Missiles d - 7 throwing nets (quivered) e - 6 javelins p - 16 silver javelins Armour m - a +1 cloak of corrosion resistance n - a +0 pair of boots (worn) q - the -1 buckler "Mekuavad" (worn) {Regen+ rCorr Str+3} (You acquired it on level 7 of the Dungeon) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. D - a +1 cloak of willpower E - a +2 chain mail of cold resistance (worn) K - a +1 buckler of reflection L - the +1 cloak of Laucwamy (worn) {rElec rPois} (You found it on level 15 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. O - the +0 helmet of Lugonu's Condemnation (worn) {rF+ rC+} (You found it on level 3 of the Spider Nest) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. S - a +2 pair of gloves (worn) Magical Staves b - a staff of cold f - a staff of air l - a staff of cold A - a staff of air N - a staff of cold Jewellery h - a +5 ring of evasion i - an amulet of reflection (worn) j - a +6 ring of strength k - a ring of willpower o - the ring of Birdsong {Fly rC+ Int+4} (You found it in a Gauntlet) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). s - a ring of magical power t - a ring of protection from fire (worn) u - a +5 ring of evasion v - a +6 ring of intelligence x - the ring of Wunimeom (worn) {*Corrode rPois rC+++ AC+4 Int+3} (You acquired it on level 11 of the Dungeon) [ring of protection] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). y - a +6 ring of intelligence J - a +6 ring of strength P - a ring of protection from cold Talismans c - a granite talisman C - a storm talisman Q - a dragon-coil talisman Wands d - a wand of digging (11) e - a wand of charming (21) f - a wand of mindburst (22) c - a wand of roots (43) a - a wand of flame (77) p - a wand of polymorph (11) b - a wand of quicksilver (7) Scrolls N - 8 scrolls of noise V - 8 scrolls of vulnerability S - a scroll of silence I - 7 scrolls of immolation p - 5 scrolls of poison a - 4 scrolls of enchant armour i - 12 scrolls of identify W - a scroll of brand weapon t - 4 scrolls of teleportation g - 7 scrolls of fog x - 4 scrolls of amnesia r - a scroll of revelation Potions b - 9 potions of brilliance m - 8 potions of might A - 4 potions of attraction M - 3 potions of mutation d - a potion of cancellation {unknown} L - 6 potions of lignification a - 6 potions of ambrosia f - 3 potions of moonshine e - 8 potions of enlightenment c - 4 potions of curing g - 6 potions of magic h - 4 potions of haste i - a potion of invisibility B - a potion of berserk rage Miscellaneous h - a +0 phial of floods g - a +1 phantom mirror Skills: - Level 18.0 Fighting - Level 18.0(19.2) Polearms - Level 7.0(10.0) Staves - Level 2.0 Throwing - Level 13.1 Armour - Level 14.0 Dodging - Level 6.0 Shields + Level 20.0 Shapeshifting You had 17 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 86% 1 Kinetic Grapnel Frge 0% 1d4 86% 1 Kiss of Death Conj/Necr 0% 2d5 86% 1 Soul Splinter Necr 0% N/A 86% 1 Summon Small Mammal Summ 0% N/A 86% 1 Construct Spike Launche Frge 0% 2d3 94% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 94% 2 Grave Claw Necr 0% 2d7 94% 2 Scorch Fire 0% 2d5 94% 2 Static Discharge Conj/Air 0% 3-3/arc 94% 2 Sublimation of Blood Necr 0% N/A 94% 2 Call Canine Familiar Summ 0% N/A 99% 3 Confusing Touch Hex 0% N/A 99% 3 Frozen Ramparts Ice 0% 1d1 99% 3 Fugue of the Fallen Necr 0% N/A 99% 3 Gloom Hex/Necr 0% N/A 99% 3 Hailstorm Conj/Ice 0% 3d5 99% 3 Inner Flame Hex/Fire 0% N/A 99% 3 Launch Clockwork Bee Frge 0% N/A 99% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 99% 3 Ozocubu's Armour Ice 0% N/A 99% 3 Passwall Erth 0% N/A 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Fortress Blast Frge 0% 6d14 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Infestation Necr 0% N/A 100% 8 Death's Door Necr 0% N/A 100% 9 Dragon's Call Summ 0% N/A 100% 9 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Shoals (2/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Ossuary (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:7 ( D:8 * D:9 [ D:12 *( Orc:2 *[=(!:[( Lair:3 ( Shoals:1 : Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The tentacle barely misses you. The kraken closely misses you. You block the tentacle's attack. The tentacle closely misses you. Okay, then. [a] - 840 gold - haste, brilliance, resistance and might [b] - 351 gold - heal wounds and berserk rage [c] - 744 gold - haste, enlightenment, heal wounds and magic Purchase which effect? You feel much better. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The vines constrict the kraken, but do no damage. The tentacle misses you. The tentacle slaps you! * * * LOW HITPOINT WARNING * * * The tentacle misses you. The tentacle slaps you but does no damage. The tentacle closely misses you. The kraken bites you! * * * LOW HITPOINT WARNING * * * The tentacle slaps you. * * * LOW HITPOINT WARNING * * * You hit the kraken. The kraken is severely wounded. The vines constrict the kraken. The tentacle slaps you but does no damage. x2 The tentacle closely misses you. The kraken bites you! * * * LOW HITPOINT WARNING * * * The tentacle slaps you! * * * LOW HITPOINT WARNING * * * You are too berserk! You hit the kraken. The kraken is severely wounded. The vines constrict the kraken, but do no damage. You block the tentacle's attack. The tentacle misses you. The tentacle barely misses you. You hit the kraken. The kraken is severely wounded. The vines constrict the kraken. You block the tentacle's attack. The kraken bites you but does no damage. The tentacle closely misses you. The tentacle slaps you! You die... Your body crumbles into a pile of gold. ≈≈≈≈≈≈≈≈≈≈≈~~~~~.....##~..~.). ≈≈≈≈≈≈≈≈≈≈~~~.~~~~..........~. ≈≈≈≈≈≈≈~~~~.....~~............ ≈≈≈~~~~~~~.................... ≈~~~~~~~~...............~..... ~.....~~~.........###...~..... ......~...........## ... ............w......#. ... ≈≈≈≈≈≈≈≈≈≈.